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Betrayal at Calth
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====Ranged==== *'''Bolter:''' The basic gun, it's crit strips an enemy of a Tac point. *'''Bolt Pistol:''' a Bolter that can be used in melee like a basic chainsword, but can only shoot at things within three hexes. *'''Combi-Bolter:''' Two bolters glued together. **'''Combi-Weapons:''' Other Combi-weapons (Plasma/Flamer/Melta) can only fire once as either a bolter or as the other gun. Unlike the main game, this isn't a one-shot deal. *'''Heavy Bolter:''' It's an even bigger bolter. *'''Flamer:''' As accurate as a Combi-Bolter, but it has a shorter range, being only able to hit three hexes in front of it. It's crit effect allows the user to make another shot at a nearby target within range, making it the bane of mobs. *'''Heavy Flamer:''' A flamer if it shot like a Heavy Bolter. *'''Meltagun:''' Slightly higher rate of fire than a bolter, but if it crits on an enemy within 3 hexes, then that enemy's right fucked as the melta ignores all armour. *'''Plasma Gun:''' As good a shot as a melta, but it's crit has a deadly risk: You roll 4 dice and if two of them end up crits, then YOUR guy dies too! *'''Plasma Pistol:''' A Plasma Gun in pistol form. *'''Missile Launcher:''' A weapon with a slightly better firing rate than a combi-bolter, with a crit that adds another die for each enemy in the target hex to the attack pool. *'''Multi-Melta:''' Contemptor gun Numero Uno. Shoots as good as a flamer and increases the crit range to SIX hexes. This can very easily make a scary foe. *'''Assault Cannon:''' Contemptor Gun Numero Dos. Shoots like a Heavy Bolter. The Crit allows you to re-roll any shots that missed or got shielded, but if you get four crits, the gun overheats and breaks. Take care of this weapon, for it will erase much.
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