Editing
Black Locks
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
===Saving House Gentius=== <div class="toccolours mw-collapsible mw-collapsed" style="width:800px"> ''"Those Gentius fellas are actually pretty darn swell. They don't mind a good drink, though we do not allow for any when we're about to do warp jumps. Being light years off course is darn irritating."'' - Veteran Harsten of the Rum Grails <div class="mw-collapsible-content"> After the Naval Battle for Maginote, the Black Locks gained the trust of the Calician Forces that started to quickly spread the news of their actions against Waaagh! BlitzZappa. The Black Locks wanted to immediately search for those parts of the Halcyon Disk that were among the Calico Stars, yet as the Battle for Maginote proved, they needed to find ways to protect the Calico Colonies at the same time when they would search for the disk parts. The Locks needed allies. Loads of allies that would join them. Thus they needed to forge bonds with the rest of the factions that lived in the colonized parts of the Calico Stars. Although each company already had contacts and pacts with individual organizations, the Black Locks needed to make ties with the Colonial Powers and those who would aid them in their search...and there was one such that would help them navigating through the undiscovered regions and through the whole Ultima Segmentum. It was a Navigator House that was known to produce especially talented Navigators and were also known to be exceptionally knowledgeable about Warp currents. That was House Gentius in general. A Navigator House that was once living in the Navigator Quarters on Holy Terra itself, due to a seemingly innocent incident, the House had to leave its holds and become a Nomadic House on the line of being renegade in terms of producing more powerful Navigators. That nearly caused them to bring horrid mutations on themselves, yet it resulted in their bloodline to have a unique link with the Warp. They however, for some strange reason, rarely give their members to fleets other than Rouge Traders and similar Privateers. The Black Locks set out to find the house’s main base and home known as The Prophet’s Eye, a heavily modified Emperor Class Battleship, to ask them to lend some of their members to the Dread Fleet. Most of the time, the house would travel through the areas controlled by Port Royalty, thus it is these places that the chapter would look for them. Through the connections of the Holy Treasurers among Rouge Traders and the Merchant Fleets, the marines determined House Gentius’ location. The Locks entered Warp Space and travelled to the probable location of The Prophet’s Eye. When The Dread Fleet arrived, they were lucky that they found the ship that was home to the members of the household for millennia...with a fleet of Chaos Marines besieging the Navigators. The Chaos fleet was identified as that belonging to multiple ones. The Foresworn, Angels of Ecstasy, yet the largest group was the Apostles of MinThras who coordinated the attack on the Prophet’s Eye. Their fleet numbered three Battle Barges, four Strike and two Retaliator Cruisers, while two Avenger Class Grand Cruisers and four Overlord Battle Cruisers guarded the Gentius Ship, yet even with that much firepower the Navigators would fall to Chaos. Master Alexander immediately called for a red alert and ordered the Dread Fleet to intercept the Chaos ships and secure The Prophet’s Eye. The Black Locks immediately teleported in their Terminators and send in their Boarding Parties to aid the defence of the Gentius Battleship, while the rest of the Dread Fleet occupied themselves with eliminating the Chaos Fleet itself. The battle inside the immense Battleship was a heated one. Although well trained and equipped, the Gentius Bodyguards and Prophet’s Crew barely hold key positions while most parts of the ship fell to Chaos boarding parties. The arrival of the Black Locks turned the tide in favour of the defenders, yet the traitor scurvy dogs still occupied the areas of the ship that they overrun. These positions were however reinforced, and flushing them out would take the Locks time (not to mention the Chaos Marines teleporting in their own Terminators). The Myst Graves Scouts that took part in the fights used the ventilation systems to plant explosives and remotely detonate them right next to the enemy positions that were too heavily fortified, resulting in controlled damage and literally vanquished opposition. This allowed both the Locks and the Prophet’s Crew to take back the weakly defended elements and drive away the Chaos Marines. Meanwhile in space, the Dread Fleet alongside the Prophet’s escort drove away half of the Chaos fleet back to the Warp and critically damaged the rest of it (including one of the Battle Barges). After the battle, the Navigators were grateful that the Locks appeared saving them and the people that worked for them. For what the marines did, the navigators became completely oathsworn to them. It was still unknown back then to the Black Locks on how did the Chaos Marines appeared this deep in colonial territories, not to mention why would the Apostles of MinThras and their allies attack the Navigators of House Gentius. Later on the marines would learn very soon that the attack on the Navigators was a part of something much more darker and sinister. The Locks aided with repairing the damage done by the Myst Grave’s “pin-point bombing” and with giving the final passages to the dead. After this, the Navigators distributed some of their own members along with their families to the Astartes. Since then the marines gained a ally that would give them the edge in both fighting for the safety of the colonies, as well looking for the Halcyon Disk parts. </div> </div>
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
Edit source
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information