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===4e=== Come 4th edition, Blackrazor faded into ignominy. Although [[Wave]] appeared in The Plane Below and [[Whelm]] appeared in Open Grave, Blackrazor never received an official writeup. Instead, as part of the lead up to issue #384 for [[Dragon Magazine]], WoTC challenged the fans to try and draft up what they thought a 4e Blackrazor would look like. The two winning entrants were featured in the D&D Alumini column for that article - of course, as that wasn't featured in the issue itself, only those able to navigate the vagueries of the internet's WayBack machine have a hope of seeing them in the flesh (so to speak). Since /tg/ believes in getting shit done, they tracked them down for you readers: The first version was done by Zach S., who refluffed Blackrazor as a shard or emanation from Acamar the Corpse Star, a sapient black hole and one of the possible patrons of Star-pact [[Warlock]]s for that edition. A Paragon tier artifact, it was, at its basis, a +3 magic fullblade (a sort of super-greatsword first introduced in the Adventurer's Vault gear sourcebook) with the following properties: on a critical hit, it did +3d6 points of Necrotic and Cold damage, and it healed the bearer as if they'd spent a healing surge. All damage inflicted with Blackrazor is treated as being Necrotic and Cold damage. It acts as a warlock implement for warlocks on the Star pact. Once per encounter, it can sense the presence of all living (non-undead, non-construct) creatures within a 12-square radius (that's 60 feet). Finally, when used to kill a non-minion creature of Paragon tier or higher, it gives the bearer a boon based on the type of creature. An [[Aberration]] ''dazes'' the wielder until the end of their next turn, but gives them +4 Will until the end of the encounter. An Immortal grants the bearer Resist 5 to all damage until encounter's end. An [[Elemental]] temporarily stokes Blackrazor's power, meaning it now inflicts ongoing damage (5) with each strike, a state that lasts until the encounter's end. A Fae's soul gives the bearer a supercharged surge of energy, granting them Regeneration 5 until encounter's end. Natural creatures grant the bearer temporary hitpoints equal to the victim's level. Shadow creatures cause the hungry Blackrazor to sap the bearer's soul, costing them 1 healing surge or else inflicting Necrotic damage equal to their healing surge value if they have none left. And Constructs have no effect at all. This version of Blackrazor gains +1 Concordance with its first kill of the day and -2 each time it goes a week without being fed. When Satisfied, it grants +2 to defenses and saving throws against Charms and Fear, and gains a Daily power; on a successful melee hit, the bearer can suck the victim into Blackrazor, causing them to take ongoing (15) cold and necrotic damage - if this kills them, they vanish forever. When Pleased, the defense bonuses increase to +4, it becomes a +4 weapon that does +4d6 damage on a critical hit, and it gains a second Daily power; gain +4 to Speed and +1 attack with Blackrazor each turn until the end of the encounter, at the cost of always having to move towards the closest Bloodied creature. On the other hand, if Unsatisfied, it drains 2 healing surges from the bearer at the end of each extended rest and inflicts a -2 penalty on all rolls that aren't attacks with Blackrazor. And if you Anger it... oh boy: it drains ''4'' healing surges from you after each extended rest, and then saps a healing surge ''per round'' that you hold it. When you lose all your healing surges, you die and become a slaughter-[[wight]] driven to carry it to battle. Needless to say, this version of Blackrazor is a cursed weapon; unlike other artifacts in 4e, it doesn't move on, and you need to use a Remove Curse ritual to be rid of the blasted thing. Why? Well, if not for the need to constantly feed it, then because Maws of Acamar and various undead nasties will be after you constantly to take it from your cold, dead fingers. The second version, done by Christoper T., instead makes Blackrazor a sliver of the elemental void discarded by the Primordials that became the [[Shadowfell]]. This version is a Paragon tier artifact with the base stats of being a +3 magic greatsword. It does +3d6 (+3D12 vs. Bloodied) Necrotic damage on a critical hit, grants the bearer proficiency in its use, and of course has the usual "bonus for eating souls, punishment for attacking the undead" trait. In this case, Blackrazor grants temporary hit points equal to the bloodied value of its victim when it devours the soul of a living victim. On the other hand, if you attack an undead creature with it, it drains you of health equal to your healing surge value, takes 1 healing surge (or leaves you weakened until you take a short rest, if you have none left), and heals the creature by giving it temporary hit points equal to your lost hit points. And if this kills you, then you're dead permanently. It also gives you the ability to sense all souls within a 20 square (100ft) burst at will, and lets you take a standard action as a free action 1/day. This version of Blackrazor is far more complicated to keep happy. It loves an amoral or evil wielder (+2 Concordance), gains +1 Concordance with the first kill of each day, but gets pissed off (-1 Concordance) if the bearer uses a weapon other than Blackrazor, or goes too long without feeding it (-1 Concordance per 3 days without feeding), is seriously pissed off (-2 Cocordance) by entering the [[Shadowfell]] or being taken up by a Goodly priest, and isn't too happy if you keep it in the Shadowfell (-1 Concordance per day in the Shadowfell). When Satisfied, it grants +2 to Will defense vs. Charm & Fear, +2 to saves vs, Charm & Fear, +2 to Initiative, you can now benefit from its "hasted action" 1/encounter instead of 1/day, and can gain +2 Speed for the rest of the encounter once per day. When Pleased, it becomes a +4 weapon that does +4D6 (+4D12) bonus damage on a critical hit, it grants +4 to Will defense vs. Charm & Fear, grants immunity to Charm & Fear effects, grants +4 Initiative, lets you use a single Encounter or Rechage power from a creature whose soul you eat, can recharge the aforementioned "hasted action" by devouring souls, and its daily speed boost power grants +4 Speed. An Unsatisfied Blackrazor strips you of its hasted action power, whilst if you Anger it, it downgrades to a +2 weapon that tries to dominate you once per day (cumulative -1 penalty to the save throw each time) in order to make you kill the nearest victim - upon being fed, it calms down and restores its Concordance back to 5. When it moves on, a Satisfied Blackrazor grants the former bearer a permanent +5 bonus to saving throws vs. Charm & Fear effects. If Unsatisfied, however, it vanishes in the middle of the next fight, stealing bloodied value hitpoints and a healing surge in the bargain.
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