Editing
Boltershell City
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==Places of Interest== 17-A treehouse made by local kids high in a tree. An inspection of the place would reveal a small stash of Xenos tech that the kids found and have dreams of selling for millions of thrones. 18-Conglomerated Condos (average apartments) 19- The river pours into a vast abandoned city... now sunken under a sea of toxic sludge produced by the mining operation up river. A small genestealer cult hides out down here, and have adapted to the toxic environs. 20-Mines beneath the town (mined out) act as sewers and subterranean waterways. these eventually empty into the vast underground city that the local genestealer cult inhabits. 21-A wrecked Warlord Titan that kids like to play around.(at least until the AdMech take the shell back to make another titan) 22-One of the towers houses a large lasturret scavenged from an Imperial spaceship. Named Lorenzo's Tower after the Rogue Trader that led the first expeditionary campaign that purged the xenos off Boltershell, this tower is the primary defense hub of the city. A small museum-shrine devoted to Lorenzo's life, containing a few artifacts and pictures and curated by a former crew member of Lorenzo's cruiser. is located at the ground level of the tower, the basement stairs lead to an old dungeon, now unused. 23-Rust Alley: The criminal slums of the city. Rumored to house the headquarters of the Strangers, a secret society of assassins and vigilantes who undertake vows of silence when entering the order 24-A rusting ship near the outskirts with a half-crazy Rogue Trader who has a taste for psykers. Deep within the bowels of his ship may be something of value to the AdMech. 25-Lady Helatrice's Garden. The only garden worth mentioning. On holy days, she has high tea with notables around town. 26-Burned out house is all that remains of the old 'hospital' where Mrs. Magdal would fix you up if you got hurt. She died when a lesser daemon burst out of her head. Turns out she had some psychic powers that finally backfired. The house and the daemon were both purged. 27-'Searchlight' towers, notifying Imperial ships of their presence, and allowing them to land, even when the planet is under nightfall. 28-Urist and Co Mining Consortium. 29-A public dunking chair on that little bit of land where the rivers meet on the est end of the central island. 30-Tau establishment nearby - they're cut off from Tau Empire, and are needing to trade. 31-Chemical/Rubbish dump - occasional mutants arising from it. 32-Lorenzo Lane; the main street into Boltershell, named after its founder.
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
Edit source
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information