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==Book #2: The Book of Sorrows== ===Ravenloft Content=== '''More Fun and Games:''' A fluff piece covering assorted recreational games (drotche and assorted card & dice games) native to the demiplane, as well as two sidebars on using regular cards and dice to stand in for the long-discontinued Tarokka and Dikesha items. '''The Brotherhood of Mortis:''' An attempt to adapt the plot, creatures and characters of the Playstation horror game Nightmare Creatures into the Paridon domain. '''Voices of the People:''' A fluff piece, flavored as a journal entry by a Kartakan bard, talking about the singing traditions of the Vistani. '''Lost Tomes of the Arcane:''' Necessary rules tweaks to make use of new spells from The Complete Wizard’s Handbook, The Complete Book of Necromancers and Player’s Option: Spells & Magic in Ravenloft and Masque of the Red Death. '''Spirit Points:''' An alternative ruleset to replace the mechanics for level draining. '''A Kargatane Bookshelf:''' A fluff piece covering ten fan-suggested obscure, occultic or just plain eerie tomes that might be found in the Vallaki bookstore run by the publisher’s in-universe selves. '''Simon LaFleur:''' A unique juju zombie created by Chicken Bone from a murderous, arrogant Souragne noble. '''Faces of Deception:''' Profiles of both fluff and game mechanics covering the four individuals who make up the Dementlieu Council of Advisors. '''The Gargoyle of the Great Cathedral:''' A unique dread golem that haunts the Great Cathedral of Ezra. '''The Tale of the Ragman:''' A mysterious spirit, a cursed doctor, who appears once a year and makes a long, solemn trek, trying to alleviate his curse. In his trek, he offers rags from his body to those suffering from all manner of maladies, taking up their ills and leaving them cured. '''Will o’ The Woods:''' A unique baobhan sith with the ability to assume a will-o-wisp-like form, currently plaguing Tepest. '''The Haunts of Lockwood Manor:''' Mechanics and profiles for the haunted Lockwood Manor, and the fourteen ghosts who are bound to its cursed walls. '''Blackblade:''' A mist-stolen cambion who roams the demiplane in search of a way of escaping the mists. '''Mynilar Sannom: Kargatane:''' A spiritual successor to the Kargatane entry in Forgotten Children, this article adds a new member to the cast of misfits crewing the Vallaki Bookstore. Mynilar is essentially a poseur goth with a fondness for tattoos, body piercing, and writing abysmally bad morbid poetry. '''Sir Bartholomew Nylreave:''' A Kargatane spymaster, this degenerate half-ghoul ably serves Lady Kazandra, but is somewhat distracted by his determination to destroy the Vallaki cell of Kargatane, who he (not unfairly) views as disgraces to the organization. '''Theokos:''' A gelugon who secretly goads Elena Faithhold down her spiral into damnation, hiding behind the mask of her personal priest. '''The Return of Urdogen:''' A minor demilord in the form of a cursed pirate’s specter and the ghost-ship he roams the seas with. '''Romagna:''' A romantic domain haunted by its darklord, the ghost of a selfish and murderously narcissistic woman. '''Whäl:''' A frigid island domain whose whale- and seal-rich waters support the cursed darklord, a whale-hating sailor turned maledictive wereorca. '''Vampire, Pischa:''' A new vampire variant from Sri Raja, psychic vampires whose bodies remain pristine but immobile in their graves, even as their spirits roam and drain the life from those within five miles of their grave. '''Lesser Breeds of the Arak:''' Details on two new strains of Shadow Fae; the Vilay (ghostly lover-collecting shadow dryad) and the Huldrow (shadow fae drow imitations). '''Children of the Bayou:''' Details on a plethora of new Souragne swamp monsters; the Werepossum, the Nightcrawler (undead children stuffed with swamp vermin), the Uncle Skeleton (mischievous spirit-being that resembles a skeleton), and the Weeping Willow (dryad-like female ghost haunting a tree). '''Human, Lunatic:''' A new form of human enemy, humans who have had their minds utterly shattered to the point they have become incapable of feigning any humanity at all. '''Dead or Alive?:''' Details on three creatures that look undead whilst actually not being so (the Rotting Man, Spook and Wightlord), as well as on the virus that creates the Rotting Men. '''The Scroll of the Hunter:''' Details on an enchanted scroll that carries a rite to transform people into loup de noirs. '''Coda al Fine:''' Sheet music bearing a cursed melody that, when played on a musical instrument, charms and drains the life from those who hear it. '''The Ba’al Verzi Knife:''' An enchanted magical dagger bearing a fragment of Sergei von Zarovich’s soul, which it uses to compel the bearer to try and slay Strahd. '''Boccoru:''' A speciality priest kit to represent the not!Voodoo priests of Souragne. '''The Acolytes of Zebulon:''' A cult that considers time to be a person’s enemy and strives to conquer it, however possible. '''Classes of the Damned:''' New class variants for the Paladin (Paragon), Druid (Caretaker), and Bard (Artiste) that are more suitable for the Demiplane of Dread. '''Children of the Night:''' A crunch article focusing on how to use the Player’s Option rules-sets to create Native PCs. ===Masque of the Red Death Content=== '''The Waking Nightmare:''' A predominantly fluff piece focusing on the addition of a powerful Alhoon (illithid lich) to the Gothic Earth. '''The Gothic Earth Guide to Voudou:''' An extensive article on using voudou in Gothic Earth, and how the religion of voudou has taken form underneath the Masque of the Red Death. '''Mars Attacks Gothic Earth:''' Rules for adding martians, ala H.G. Welles’ War of the Worlds, to the Gothic Earth setting. '''Tome of Magic Rules:''' An extensive crunch article on using rules from the Tome of Magic in a Gothic Earth campaign. '''High Strangeness in the Gothic Earth:''' A listing of the many strange, unearthly phenomena reported by Charles Hoy Fort during the time period in which Gothic Earth is set, in order to provide DMs with a source of inspirational ideas. '''British Society for Paranormal Research:''' Details on one of the benevolent qabals seeking to protect humanity from the machinations of the Red Death. '''Alfonso Tyves:''' A fallen hero of humanity from the 14th century, corrupted by the Red Death into a vampire as part of a desperate gamble to save his beloved. '''Madame Sejourné''' A vengeful banshee created by the Haitian Slave Revolts of the 1700s. '''Sherlock Holmes and the Red Death:''' Rules and fluff on incorporating the famous Great Detective of Baker Street as a real character into the Gothic Earth. '''“X”:''' A mysterious, murderous NPC meant to be used by a DM for whatever purpose they wish. '''Arthur Morded Nesmith:''' A malevolent mystic who wishes to unleash the forces of Hell upon the Gothic Earth. '''Ton Ton Macoute:''' A legendary Haitian ghoul turned infamous boogeyman. '''Piasa Bird:''' A legendary monster from North America. '''Circus Performer:''' A Tradesman kit. '''The Magic of Nature:''' Details the Fetishist, an Adept kit from primeval societies that makes use of fetishes constructed from animals and plants to cast spells without risking the corruption of the Red Death. '''The Sensitive:''' A Supernatural kit that bestows a Gothic Earth character with an instinctive mystical sense for the supernatural ===Fiction:=== Two stories are presented as part of the Introduction, Interlude and Conclusion, the first giving way to the second halfway through the interlude. The first story is Ravenloft themed and the second is set on Gothic Earth. In the first, George Weathermay learns to his horror that his worst fears are true; his niece Gennifer has become an infected [[werewolf]]. Determined to save her, to keep her from a foreseen future in which the [[Weathermay-Foxgrove Twins]]' stint as hunters of horrors ends with the lycanthropic sister being compelled to transform and slaughter her sister, he flees into the night, unaware that he has only compelled his nieces to begin taking the first steps towards the path of the monster hunter. In the second, a nameless member of a benevolent qabal, in the wake of the Titanic’s sinking - and the deaths of many representatives of benevolent qabals - attempts to dissuade Charles Hoy Fort from continuing his research into the supernatural. Their differing views on the fundamental natures of the supernatural leads to an argument, causing each to turn their back on the other forever.
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