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===Amurrun=== [[File:PF Catfolk (Original).jpg|200px|thumb|right|The first ever Amurrun, in all her [[catgirl]] glory!]] [[Image:Catfolk Serendipity Shaman.png|thumb|200px|left|A Serendipity Shaman, one of the unique class styles developed by the Amurrun.]] [[Pathfinder]] also includes catfolk, which refer to themselves in-universe as the Amurrun, as part of their fantasy kitchen sink approach. This elicited some query from fans over differences in artwork, portraying them both as [[catgirl]]s and as catfolk, until it was clarified in one splat-book that Amurrun are very "mutable" and so the exact ratio of cat to human in their appearance varies wildly between areas, or even between individuals, sort of like the Khajiit of The Elder Scrolls. Whether or not this has to do with humans tending to screw Amurrun is left unclear. Like many of the more popular Pathfinder races, Amurrun have a wide array of alternative racial traits and options. '''Core Amurrun Traits:''' :: +2 Dexterity, +2 Charisma, -2 Wisdom :: Racial Type: Humanoid (Catfolk) :: Medium :: Base Speed: 30 feet :: Low-Light Vision :: '''Cat's Luck:''' Roll a Reflex saving throw twice and take the better result. This can be done once per day. :: ''Natural Hunter:''' +2 racial bonus to Perception, Stealth and Survival checks. :: '''Sprinter:''' +10ft racial bonus to speed when using the Charge, Run or Withdraw action. '''Variant Amurrun Traits:''' :: '''Cat's Claws:''' Replaces Natural Hunter, grants the ability to make claw attacks (inflict 1d4 damage) as primary attack-class natural weapons. :: '''Clever Cat:''' Replaces Natural Hunter, grants a +2 racial bonus to Bluff, Diplomacy and Sense Motive checks. :: '''Climber:''' Replaces Sprinter, grants a Climb speed of 20 feet and a +8 racial bonus to Climb checks. :: '''Curiosity:''' Replaces Natural Hunter, grants a +4 bonus on Diplomacy checks made to gather information, Knowledge (History and Local) are always class skills, +2 racial bonus to Knowledge (History and Local) if they take a class with those skills. :: '''Nimble Faller:''' Replaces Sprinter, the catfolk lands on its feet after a fall even if the distance caused lethal damage, +1 racial b onus to CMD against Trip maneuvers. :: '''Scent:''' Replaces Low-Light Vision, grants the Scent trait. :: '''Jungle Stalker:''' Replaces Cat's Luck and Sprinter, grants +2 racial bonus to Acrobatics checks, ignore the first square of difficult terrain caused by foliage in each round. <gallery> Catfolk ARG 1.png Catfolk ARG 2.png </gallery>
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