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Chaos Warband Creation Tables
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===Headquarters=== {| border="1" cellspacing="0" cellpadding="5" align="center" ! Base of Operations ! D100 Roll |- | Infiltrated Shrine: The Warband has managed to hide amidst the faithful of the Corpse God, tricking priests and witch-hunters alike, while growing all the while. | 1-5 |- | Space Hulk: The Warband has taken residence within a drifting hulk, once filled with life, and now home to darker things then the void itself. | 6-10 |- | Xenos Temple: The Warband has either discovered or taken hold of a Xenos Temple, its alien idols torn down to be replaced with malign gods. | 11-15 |- | Daemonic Beast: The Warband has been able to survive within the confines of a great warp-beast, lurking amidst folds of unreal flesh, and living off its spoils. | 16-20 |- | Warp Storm: The Warband has found its home isolated within the Warp, and takes the opportunity to pillage the greater galaxy without fear of reprisal. | 21-25 |- | Chaos Warfleet: The Warband has scrounged up a ship to use as its home, and is able to hunt without limits across the vast expanse of space. | 26-30 |- | Chasm of Woe: The Warband has been able to somehow live within one of the various pocket dimensions which the Dark Eldar feed the Chasm of Woe with to survive. | 31-35 |- | Nightmare Host: The Warband occupies no "real" place, for it lives inside the mind of an insane individual, and nightmares are temporary gateways to reality. | 36-40 |- | Malign Augmentations: The Warband is not alive per se. Instead its members have become malignant pieces of scrapcode, and pillage in vast cybernetic hordes when enough unlucky or foolish people install them. | 41-45 |- | Forbidden World: The Warband has become so infamous or was spawned of a conflict so horrific that its very base has been quarantined from the Imperium at large. | 46-50 |- | Underhive: The Warband finds its refuge amongst the slave and the mutant where honest men fear to tread, leaving their efforts untouched by the Imperium at large. | 51-55 |- | Noble Spire: The Warband is kept safe within the confines of a noble spire through a rich supporter, and plot within the dining halls of the affluent. | 56-60 |- | Stasis-Crypt: The Warband either sleeps centuries away in its crypt or spreads bloody chaos throughout the Imperium, and finds doing anything else abhorrent. | 61-65 |- | Former Black Ship: The Warband was either once the wardens or prisoners, but either way the Black Ship now spreads the power of the Warp instead of containing it. | 66-70 |- | Chaos Bastion: The Warband sits within a vast stronghold, built by themselves or their peers, and can repulse any invasion that would dare threaten their borders. | 71-75 |- | Warrior Band: The Warband has no home. It moves from place to place, and carves a bloody swath across the galaxy as it does so. | 76-80 |- | T'au Embassy: The T'au are a naive race who at first extend an open hand to make peace, but find their "Greater Good" is no match for the eternal truth that is Chaos. | 81-85 |- | Warp Locale: The Warband has managed to carve out their own home within the Warp itself, unshackled by reality, and can talk with daemons in gardens or behind palisades. | 86-90 |- | Uncharted World: The Warband has found a home unknown to the Imperium at large, unexplored, and only a radius of death to tell that any life is there at all. | 91-95 |- | Eldar Craftworld: The Warband, through impossible deception or raw force alone, have managed to seclude themselves within the wraithbone spires of a doomed race. | 96-100 |}
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