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Chaos in the Old World
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===[[Tzeentch]]=== You ARE the master of magic, unlike everyone else you get a whole fresh hand of spells every turn, and many of them have a zero value, so you can place them with impunity. Many of your spells also give you unparalleled mobility, allowing you to teleport your daemons anywhere on the map ignoring the normal restrictions on movement. But you can also cast the same spell on your opponents units, moving them to remote locations where they get no benefit from being. You ALSO get to siphon off magic from other players with certain spells not only prolonging your freedom of options, but potentially spoiling enemy strategies, particularly if you leave it later in the turn sequence when players are usually trying to pull their grand design together. You are also the player that everyone else can predict the least, but will require an enormous amount of [[Just as Planned]] to pull off, precisely as anyone playing Tzeentch should: Your objectives of Warpstone and/OR magic symbols means that you can create your own level-up objectives anywhere on the board at pretty much any time. Good use of zero cost or siphon spell cards can conceal your intentions until the very last moment, where your opponents have started running out of power points you can have plenty left over to position your daemons in freshly prepared level-up conditions as well as locations abandoned by other players which you can dominate easily. The best upgrades for you are obviously the ones that improve your hand-size, though the cultist one comes in a close second by allowing you to pull warpstone around the map. The pink horror upgrade is also useful if you know how to use it, by hoarding spell slots on the map all to yourself and casting into the opposite slot, but you get so few horrors that it's not really worth it until late in the game when people are competing for space unless you are trying to anticipate and deny you opponents tactics. The lord of change upgrade is never worth it, YES counting him as two warpstone tokens is lovely but you can already create opportunities anywhere else; so you end up doing is creating an expensive target for your opponents to charge at, which is something you should never do as Tzeentch.
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