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Children's Card Games
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===Character Creation and Mechanics=== When you create a Children’s Card Game character, you pick a number between 2 and 9. This number determine what happens when you roll. Say, you pick a 6 as your number. When you Roll Card Games, you try to roll ABOVE a 6. When you roll Bullshit, you try to roll your d10 and get a result BELOW 6. When rolling Friendship you roll the better of the two, meaning that you would want to roll BELOW a 6 in this case. As another example, if your number is 3, you try to roll ABOVE a 3 for Card Games, BELOW a 3 for Bullshit, and ABOVE a 3 for Friendship. The second step is to choose a specialty for each of your stats. These specialties add a little flair, giving your character some style. They also have the benefit of allowing you to use your number for the roll and count it as a beneficial result. If your number is 7 and you roll a 7 on a Bullshit test and a specialty in Summoning Tricks, you get to count it as a successful roll if you’re trying to bullshit out a creature on your turn. Finally, you decide the two things about your character and their deck. If your character was an example of a trope, what would they be The answer is your Character Shtick. What’s the central theme of your character’s deck It could be certain creature types or even a name-type of creatures like toons or Gemini creatures. The answer is your Deck Theme. These are used for two of your per game Rerolls.
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