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Codex - Harlequins: /tg/'s 8th Edition
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==Masque Forms== *'''{{W40kKeyword|Dreaming Shadow}}- Sombre Sentinels:''' ''The Harlequins of the Dreaming Shadow are steeped in the grotesque and the ghastly; their only fear is that their eternal watch might falter or fail.'' ::When a unit with this form fails a Morale test, only one model from this unit must flee. In addition, each time a model with this form is slain or flees, roll a D6 before removing that model: on a 4+, that model can either shoot with one of its ranged weapons as if it were the Shooting phase, or make a single attack as if it were the Fight phase. *'''{{W40kKeyword|Frozen Stars}}- Hysterical Fury:''' ''The Masque of Frozen Stars fight with frenetic glee, slaying in a mirthful frenzy that is terrifying to behold.'' ::If a unit with this form charges in the Charge phase, add 1 to their Attacks characteristic until the end of the ensuing Fight phase. *'''{{W40kKeyword|Midnight Sorrow}}- The Art of Death:''' ''The warrior acrobats of the Midnight Sorrow move with exceptional purpose and singular dedication upon the field of battle.'' ::Units with this form can move an additional D6" when they Fall Back. In addition, units with this form can consolidate up to 6". *'''{{W40kKeyword|Silent Shroud}}- Dance of Nightmares Made Flesh:''' ''To fight the Silent Shroud is to do battle with your own worst fears, magnified into a silent storm that smothers sanity and suffocates rational thought until all that remains is animalistic terror.'' ::Subtract 1 from the Leadership characteristic of enemy units while they are within 6" of any units from your army with this form. In addition, whenever your opponent takes a Morale test for a unit that is within 6" of any units from your army with this form, they must roll two dice and discard the lowest result. *'''{{W40kKeyword|Soaring Spite}}- Serpentβs Brood:''' ''The Masque of the Soaring Spite wage war in an almost exclusively airborne fashion, striking from the skies without warning.'' ::Models with this form that can {{W40kKeyword|FLY}}, or that are embarked upon a {{W40kKeyword|TRANSPORT}} that can {{W40kKeyword|FLY}}, treat all Pistol weapons they are equipped with as Assault 1 weapons during a turn in which they (or the transport they are embarked upon) Advanced. In addition, these models do not suffer the penalty to their hit rolls for shooting Assault weapons during a turn in which they Advanced. *'''{{W40kKeyword|Veiled Path}}- Riddle-smiths:''' ''Harlequins of the Masque of the Veiled Path are tricksters without peer, and to meet them in battle is to encounter hallucination and misdirection from every quarter.'' ::At the start of each Fight phase roll two dice and discard the highest result. Until the end of the phase, each time your opponent targets a unit with this form and makes a hit roll that, before modifiers, exactly matches your dice result, that hit roll fails. ===Custom Masque Forms=== If your chosen Masque does not have an associated Masque Form in Codex - Harlequins: /tg/'s 8th Edition, you can create its Masque Form by selecting two different rules from the following list: *'''Acrobats of Warfare:''' ''The Harlequins are expert of the art of acrobatics and with just one leap they are able to move enormous distances with grace.'' ::When moving a unit with this form, measure any vertical distance it would travel; if this distance is at least 4β then add 4β to that unit's movement characteristic and it may re-roll hit rolls of 1 until the beginning of your next turn. *'''Actors in the Audience:''' ''One art of theatre is that of surprise. It's not unusual for actors to be placed among the crowds, waiting for their clue to act and cause havoc.'' ::Roll a D6 every time a Stratagem is used on an enemy unit; on a 5+ your opponent must spend one additional CP to use that Stratagem, or else it has no effect (any command points spent so far are lost). In addition, you start the battle with 1 additional command point. *'''Behind the Stage Curtains:''' ''An actor must know when to enter into the play. Behind the curtains, he stays shielded from the audience's sight, waiting.'' ::Units with this form benefit from cover as long as there are no enemy units within 12" of them. *'''Limelight Glory:''' ''In the stage of war, warriors pass their torch unto others to make them shine in their moment of glory.'' ::At the end of the Movement phase, a unit with this form may choose to not perform any other actions. If so then select another unit which started the battle with the same number of models within 18β. That unit adds 1 to all its hit rolls and may re-roll failed charge rolls until the start of your next Movement phase. *'''Madness Between Dimensions:''' ''These laughing warriors prefer to stay hidden behind the curtain's veil before making a grand entrance on the battlefield.'' ::If a unit with this form enters the battlefield after the first turn, add 1 to its hit rolls for the duration of that battle round. *'''Master Stagehands:''' ''The beauty of art lies in harmony and this leader knows it well, coordinating its players perfectly for the big show.'' ::Units with this form within 6β of a {{W40kKeyword|Troupe Master}} with this form add 1β to their movement and advance distances. *'''Maypole Dancers:''' ''With their agile forms, these Aeldari move swiftly around their enemy, running on walls and jumping all around them, for such is the way of the Harlequins.'' ::Enemy units contesting an objective with a unit with this form suffer -1 to their hit rolls. In addition, units with this form targeting such a unit add 1 to their hit rolls against that unit. *'''Scholars of the Black Library:''' ''Harlequins are the guardians of the Black Library and with the knowledge in their possession, these elusive shadows can turn the ties of a battle.'' ::Roll a D6 every time a unit with this form is targeted by a Stratagem; on a 5+ you gain 1 command point. In addition, you start the battle with 1 additional command point. *'''Slight of Hand and Form:''' ''The ethereal forms of these laughing souldiers make them hard to target; a single misstep against such foes and the game is over.'' ::Enemy units which charge a unit with this form must subtract 1β from their charge distances. If the resulting charge distance is a 1β the enemy unit suffers D3 mortal wounds and the charge automatically fails. *'''The Last Laught:''' ''In the dance of the Laughing God it's not important how one plays but how its act ends.'' ::Roll a D6 each time a model with this form is slain; on a 5+ that model can make one shooting or melee attack before being removed from play.
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