Editing
Codex - The Banished
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==Banished Equipment== Like the Covenant, the Banished incorporate a wide variety of technology and weapons. Whilst the majority of the Banished lack the advantage of Forerunner derived technology as the Covenant, they compensate this with their own brand of Brute ingenuity and resource. {| border=1 cellspacing=0 cellpadding=4 align=right |- valign=top ! Weapon Table!! Range !! Type !! S !! AP !! D !! Abilities |- | Plasma Pistol || || || || || || When attacking with this weapon, choose one of the two profiles below. |- | Standard Pistol || 12" || Pistol 1 || 3 || 0 || 1 || |- | Overcharged Pistol || 12" || Pistol 1 || 4 || -1 || 2 || This weapon re-rolls failed To Hit rolls. This profile can only be used once per battle. |- | Plasma Repeater || 24" || Rapid Fire 1 || 3 || 0 || 1 || Two-Handed |- | Spike Grenade || 6" || Grenade D3 || 5 || -1 || 2 || Blast |- | Plasma Rifle || 18" || Assault 2 || 3 || 0 || 1 || One-Handed |- | Ravager || 24" || Assault D6 || 4 || -1 || 1 || Two-Handed, Blast |- | Plasma Cannon || 36" || Heavy 3 || 5 || -1 || 2 || Two-Handed |- | Twin Plasma Cannon || 36" || Heavy 6 || 5 || -1 || 2 || - |- | Heavy Plasma Cannon || 36" || Heavy 3 || 6 || -2 || 2 || - |- | Needler || 18" || Assault 2 || 3 || 0 || 1 || One Handed. Each time you make a wound roll of 6+ for this weapon, that hit is resolved with an AP of -3. All failed To Hit rolls made with this weapon may be re-rolled. |- | Heavy Needler || 24" || Heavy 4 || 6 || -1 || 1 || Each time you make a wound roll of 6+ for this weapon, that hit is resolved with an AP of -3. All failed To Hit rolls made with this weapon may be re-rolled. |- | Covenant Carbine || 30" || Rapid Fire 1 || 4 || 0 || 1 || Two-Handed |- | Stalker Rifle || 36" || Rapid Fire 1 || 4 || 0 || 1 || Two-Handed. This weapon may target a CHARACTER even if it is not the closest enemy unit. |- | Concussion Cannon || 36" || Heavy 2D6 || 5 || -1 || 1 || Blast |- | Brute Shot (Shooting) || 24" || Assault D6 || 3 || 0 || 1 || Two-Handed, Blast |- | Brute Shot (Melee) || Melee || Melee || +2 || -1 || 1 || - |- | Spiker (Shooting) || 12" || Assault 2 || 3 || 0 || 1 || One-Handed |- | Spiker (Melee) || Melee || Melee || User || 0 || 1 || Each time the bearer fights, it makes 1 additional attack with this weapon. |- | Mauler || 12" || Pistol 1 || 3 || 0 || 1 || If the target is within half range, add 1 to this weapon’s Strength. |- | Mangler || 9" || Pistol 1 || 4 || 0 || 1 || - |- | Scrap Cannon || 48" || Heavy 2 || 7 || -1 || 2 || - |- | Skewer || 18" || Assault 1 || 8 || -3 || 3 || - |- | Fuel Rod Gun || 36" || Assault D6 || 5 || -1 || 1 || Two-Handed, Blast |- | Twin Fuel Rod Pods || 36" || Heavy 6D6 || 6 || -2 || 1 || Blast. Add 1 to all hit rolls made for this weapon against AIRCRAFT units. |- | Fuel Rod Cannon || 36" || Heavy D6 || 6 || -2 || 1 || Blast |- | Fuel Rod Beam || 36" || Heavy 1 || 8 || -4 || D3+3 || - |- | Fuel Rod Storm || 48" || Assault 10 || 4 || 0 || 1 || This weapon re-rolls failed To Hit rolls. |- | Plasma Grenade || 6" || Grenade D6 || 4 || -1 || 1 || Blast |- | Plasma Launcher || 36" || Heavy 4 || 6 || -1 || D3 || Two-Handed. All failed hit rolls with this weapon may be re-rolled. |- | Plasma Mortar || 48" || Heavy D6 || 5 || -1 || 1 || Blast. This weapon can target units that are not visible to the bearer. Each time an attack is made with this weapon, the target does not receive the benefits of Light Cover against that attack. |- | Disruptor || 12" || Pistol 1 || 5 || -2 || 1 || Each time a successful hit roll is made for an attack with this weapon, if the target is a VEHICLE unit (excluding TITANIC units) whose characteristics change as it loses wounds, then, until the start of your next Shooting phase, it halves the number of wounds it has remaining when determining what characteristics to use. |- | Shock Rifle || 30" || Rapid Fire 1 || 6 || -2 || D3 || Each time a successful hit roll is made for an attack with this weapon, if the target is a VEHICLE unit (excluding TITANIC units) whose characteristics change as it loses wounds, then, until the start of your next Shooting phase, it halves the number of wounds it has remaining when determining what characteristics to use. |- | Bloodfuel Rifle || 18" || Assault D6 || 5 || -2 || 1 || Blast. Each time an attack is made with this weapon, on an unmodified wound roll of 6, that attack has a Damage characteristic of 2. |- | Firebomb || 6" || Grenade D6 || 4 || 0 || 1 || Blast. Add 1 to wound rolls for this weapon when targeting an INFANTRY unit. |- | Shotgun || 12" || Assault 2 || 3 || 0 || 1 || If the target is within half range, add 1 to this weapon’s Strength. |- | Autogun || 24" || Rapid Fire 1 || 3 || 0 || 1 || - |- | Missile Launcher || || || || || || When attacking with this weapon, choose one of the two profiles below. |- | Frag Missile || 48" || Heavy D6 || 4 || 0 || 1 || Blast |- | Krak Missile || 48" || Heavy 1 || 8 || -2 || D6 || - |- | Hydra || 36" || Heavy 1 || 4 || -2 || 2 || - |- | Plasma Beam || 72" || Heavy 2D3 || 16 || -4 || D6+3 || Blast |- | Tyrant Gun || 120" || Heavy 3 || 18 || -5 || D6+6 || Add 1 to all hit rolls made for this weapon against AIRCRAFT units. |- | Energy Sword || Melee || Melee || +1 || -3 || 2 || Each time the bearer fights, it makes 1 additional attack with this weapon. |- | Gravity Hammer || Melee || Melee || x2 || -3 || 4 || When attacking with this weapon, you must subtract 1 from the To Hit roll. |- | Titanic Stride || Melee || Melee || User || -3 || 3 || Make 2 hit rolls for each attack made with this weapon instead of 1. |} ===Ranged Weaponry=== '''Banished Plasma Weapons'''- ''Like the Covenant, the Banished employ a wide variety of plasma weapons in their arsenal, however their plasma weapons are seldom used in contrast to the large supply of Brute weaponry. Banished plasma weapons have tweaked and modified it to the degree to be considered sacrilege by the Covenant Empire, thus Banished plasma weapons have a wide range of unique or powerful properties in contrast to the mainstream Covenant.'' '''Banished Needler Weapons'''- ''Like the Covenant, the Banished utilize these specialized weapons in the their armory which fire armor piercing crystal shards that have a limited tracking intelligence that allows for fired needles to hit targets unerringly. When these shards manage to penetrate armor they then explode, causing massive trauma similar to that of an Imperial bolt weapon, though a reaction between a cluster of needles causes a much larger explosion more akin to a frag grenade. However they are in lesser quantities due to being cut off from the main production industry found in one of the moons of Sanghelios; the Elite's homeworld.'' '''Banished Shock Weapons'''- ''The Banished are far more liberal and pragmatic than whatever dogma is plaguing the Covenant system. Facing against numerically superior armour from both the Covenant and the Imperium, the Banished had begun in the construction of shock weapons - analogous to the Arc weaponry used by the Imperium.'' '''Brute Weapons'''- ''Brutes tend to use their own special brand of firearms, all of which features sharp blade attachments to make them more suitable for the melee of close combat that most Brutes favor.'' '''Siphon Weapons'''- ''By reverse engineering the Vampire's stasis beam into a mobile and practical usage, Banished weapon smith have created a slew of 'Siphon' Weapons designed to steal the life of enemy units and then return the vampiric powers into a healing equipment among allies.'' '''Human Weapons'''- ''While Covenant dogma considers non-covenant weapons to be unclean, which sometimes leads to the most dogmatic warriors preferring to fight with an empty weapon rather than picking up foreign weapons, the Banished's abandonment of the Covenant religion has meant that they've eagerly scavenged weapons created by other factions whenever possible. Most of the time, these weapons are relegated to being tropies after battle due to being unable to resupply the weapon with ammunition, but the Banished have seized some of the simpler mobile manufactorums from the Imperium and thus are able to create shotguns, autoguns and missile launchers and the ammunition that these weapons fire for their own use. More worryingly, Banished infantry have been sighted using a new weapon they call Hydra's which operate suspiciously like the Stalker Bolt Rifle.'' ===Melee Weaponry=== '''Energy Sword'''- ''While the blade is composed of plasma, the sword‘s hilt is a magnetic field generator that projects two envelopes of magnetic energy, which contain the sword‘s plasma. With sufficient momentum and force an energy sword can cut into the thickest of armor.'' '''Gravity Hammer'''- ''A large hammer that excels as a powerful melee weapon and is a highly symbolic Jiralhane weapon that is analogous to the Sangheili's Energy Sword. The Gravity Hammer can also be used to manipulate gravity, allowing it to push opponents away or pull them towards the wielder, as well as deflecting incoming projectiles and in some cases, create a localized gravity well.'' ===Miscellaneous Equipment=== '''Plasma Grenades'''- ''These are timed devices that can stick to enemy vehicles or infantry and explode with in burst of super-heated plasma.'' '''Spike Grenades'''- ''The primary fragmentary armament of choice for Jiralhanae infantry, these explode in a hail of heated spikes that only the most foolhardy of enemies would take on directly.'' '''Firebombs'''- ''Primary used by Jiralhanae elite infantry, these explode in a gout of flames that make a mockery of cover.'' '''Shrapnel Mines'''- ''Used by the Banished as a growing replacement for Plasma Grenades, throw-able mines that causes severe laceration and physical damage.'' After your army deploys, scouts redeploy and infiltrators deploy, but before the roll to Seize the Initiative, you may booby-trap a single piece of battlefield terrain in your deployment zone for each unit with Shrapnel Mines. The piece of area terrain should be marked with a small marker to remind both players that it has been booby-trapped. Enemy models treat booby-trapped pieces of area terrain as dangerous terrain. Note that booby-traping the same piece of area terrain multiple times has no additional effect. Models with the Infiltrate or Scout special rules may equipped with Shrapnel Mines may booby-trap a single piece of area terrain anywhere on the table. '''Guardian Shield'''- ''A shield that is equipped to high ranking Unggoy, Kig-Yar and some light or immobile weapons and vehicles.'' It grants a 5++ invulnerable save. '''Sangheili Combat Harness'''- ''Worn by most ranks of Sangheili squad leaders and units, the regenerative energy shielding of the armor grants superb protection against most small arms fire, and even limited protection against heavier weaponry.'' It grants a 4+ armor save and 6++ invulnerable save. '''Jiralhanae Combat Harness'''- ''While most Jiralhanae prefer to rely on their natural toughness to ignore enemy firearms, a coming shift in power dictated that they don their armor once more. While lacking a more durable form of energy shielding, it provides a generous modicum of protection to its bearer.'' It grants a 4+ armor save. '''Jiralhanae Assault Harness'''- ''Worn by higher ranking Jiralhanae units, it still notably lacks a cohesive energy shield system, but is comparatively more durable and perfect for close-combat assaults.'' It grants a 3+ armor save. '''Heroes Harness'''- ''This harness is worn by the greatest of the Covenant. Only the War Chieftans and Warlords of the Jiralhanae are granted these privileges.'' '''Stealth Harness'''- ''Available in both Sangheili and Jiralhanae versions, this is granted to Covenant special forces and incorporates a cloaking field that renders the wearer nearly invisible. The Sangheili version does not have an energy shield since there is not enough power to maintain both an energy shield and cloaking mechanism.'' It grants a 4+ armor save and the Stealth and Shrouded special rules. Note that the bonuses from these special rules only apply to the models wearing the armor, it does not benefit models such as Independent Characters that have joined the unit. '''Unggoy Harness'''- ''A simplistic design, it integrates a methane re-breather system for Grunts.'' Provides a 6+ armor save. '''Bonded Armor'''- ''This armor is made from the same material that starship hulls are made from, only the Megalekgolo from the Banished can carry its weight.'' Grants a 3+ armor save. '''Active Camouflage'''- ''Unlike the Stealth Harness, active camouflage is not meant to be used in combat. Merely to get into position.'' '''Ironclad Armor'''- ''The lack of Covenant resources meant that the Banished are forced to improvise. One of the most formidable armors are centermeters thick molecular enhanced iron, steel and titanium wielded together by high pressurized lasers. Aptly named ironclads, these pieces of armor could shrug off and reflect even the most heaviest of firepower.'' ===Vehicle Wargear=== '''Vehicular Energy Shielding'''- ''A powerful energy field protects the vehicle.'' Grants a 2++ invulnerable save. Each layer of Vehicular Energy Shielding only protects against a single glancing or penetrating hit per shooting phase and has no effect against melee attacks. '''Salvaged Armor'''- ''Whilst rickety and unpleasant to look at, what the Banished lacks in grace and finesse, it comes with weight and defense. Wielded together with random bits of sharp metal, blades and spikes, these armor pieces are just as dangerous to fight up close as it is afar.'' Every model that rolls a one on it’s To Hit rolls when attacking the vehicle in melee combat suffers a S4 AP- hit.
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
Edit source
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information