Editing
Codex - Tyranids: Hungry Swarmhost Edition
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
== Hive fleet tactics == All hive fleets are battle brothers *'''Behemoth:''' ''Forward Surveyors:'' Choose one type of enemy unit (Ork Boys, Dark Angels tactical squad, etc.) - all friendly Behemoth units within the Warlord's synapse range (including himself) gain Preferred Enemy against all units with the chosen name. In addition, may organize into a "Spearhead Swarm" detachment described below. **'''Spearhead Swarm detachment:''' This is a primary detachment with 2 HQ, 4 elites, 4 fast attack, 2 heavy support, 4 troops, 1 lords of war and 1 fortification, with 1 HQ, and 2 fast attack mandatory. ::小ommand Benefits: Forward Swarm: Units of this detachment may re-roll Reserve rolls (including successful ones), Deep Strike scatter (except for the Mawloc) and Outflank results. Additionally, Fast Attack units have objective secured, and count friendly Behemoth synaptic creatures as having +6" to synaptic range. *'''Kraken:''' ''Gene-cult Network:'' For every one Genestealer Brood taken may bestow the Infiltrate special rule to one other Kraken unit. In addition, may organize into an "Encirclement Swarm" detachment described below. **'''Encirclement Swarm detachment:''' This is a primary detachment with 2 HQ, 3 elites, 3 fast attack, 3 heavy support, 6 troops, 1 lords of war and 1 fortification, with 1 HQ, and 2 troops mandatory. ::小ommand Benefits: :::Encirclement: Units of this detachment with Outflank special rule may enter the field from any table edge (including opponent's one). For each Kraken unit you have in Reserves, you may force your opponent to re-roll one of his Reserve rolls. :::The Jaws Snap Shut: If this detachment is your primary detachment then your Warlord may re-roll the result on the Tyranid Warlord traits table when generating its Warlord Trait. *'''Leviathan:''' ''Without Numbers:'' Hormagaunts, termagaunts and gargoyles get toxin sacks and adrenal glands biomorphs for half points cost. In addition, may organize into a "Without Numbers" detachment described below. **'''Without Numbers detachment:''' This is a primary detachment with 3 HQ, 4 elites, 4 fast attack, 4 heavy support, 8 troops slots, 1 lords of war and 1 fortification, with 1 HQ and 3 troops mandatory. ::小ommand Benefits: :::Wave After Wave: Each time your Hormagaunt, Termagunt or Gargoyle model is removed as a casualty you gain one Second Wave token. Each time your Second Wave tokens reach 16 remove them all and place a 10-model Termagant or Hormagaunt brood with no upgrades into ongoing Reserves. :::Synapsis Management: If this detachment is your primary detachment then your Warlord may re-roll the result on the Tyranid Warlord traits table when generating its Warlord Trait. *'''Jourmungandr:''' ''Tremor:'' Raveners are troops, Rippers may get deep strike for free, Trygons and Mawlocs may re-roll deepsrike scatter. *'''Gorgon:''' ''Adaptive Evolution:'' Mutation prices are halved (round up). During deployment phase each model in Gorgon army may replace one of it's mutations with another of the same or lower points cost. If Gorgon is your primary detachment, roll D6 each time one of your units with Synapse Creature rule is removed as a causality - on 1-2 you lose one Victory Point (to the minimum of 0). *'''Hydra:''' ''The Awakening:'' Tervigons are troops by default. All Monstrous Creatures gain Feel no Pain (6+) on the first turn or on the turn they arrive from reserves. *'''Naga:''' ''Psychic Monstrosity:'' All Naga psykers may re-roll psychic dice rolls of 1 when attempting to manifest a psychic power, and gain +3" to their Synapse range. *'''Moloch:''' ''City Eaters:'' All non-monstrous creatures gain Move Through Cover (Ruins) and Stealth (Ruins). Any model with the assess to Basic Bio-cannons can replace its scything talons with twin-linked stranglewebs for free. *'''Nidhoggr:''' ''Hellspawn:'' Strength and AP of all flame weapons and weapons with the Soul Blaze or Melta special rules, that are fired on Nidhoggr units is lowered by one (like S4 AP5 flamer becoming S3 AP6). Any model with the assess to Basic Bio-cannons can replace its scything talons with flamer stranglewebs for 5 pts. Nidhoggr psykers gain access to Pyromancy discipline. Ally as Come the Apocalypse with other Hive fleets, but Allies of Convenience with Chaos Daemons. In addition, may organize into a "Giants' March" detachment described below. **'''Giants' March detachment:''' This is a primary detachment with 3 HQ, 3 elites, 3 fast attack, 6 heavy support, 3 troops slots, 1 lords of war and 1 fortification, with 1 HQ and 2 heavy support mandatory. ::小ommand Benefits: Flaming Horror: All Nidhoggr creatures gain Fear special rule. Those who already had it bestow -2 penalty to Leadership for Fear tests against them. Models with 3 or more base Wounds gain Objective Secured while within synapse range.
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
Edit source
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information