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===The Complete Priest's Handbook=== The ''Complete Priest's Handbook'' covers not only the priests themselves, but also various ways to fit religion into campaigns. This book spans five chapters Chapter 1, '''Priests, Gods, and the World''', explains various key facets of mythologies, namely how gods come to be, their present existence, and their influence on mankind, and how to fit this into your setting. Chapter 2, '''Designing Faith''', is the most in-depth of the chapters, as it explains everything about priesthoods in both fluff and crunch. Not only is there a whole section dedicated to the various duties and rituals a priest may be expected to carry out, but it also has various rules on how to put together sub-classes of the Priest that can differ quite drastically from the Cleric or Druid. The biggest part of this is the rather dizzying list of sample priesthoods to make, each with differing Spheres of Influence to work with and differing powers as opposed to just Turning Undead. Chapter 3, '''Priest Kits''' adds the following new [[kits]], and examines how kits interact with the various [[multiclassing]] rules, as well as how to abandon a kit (for players) and how to modify or create fighter kits (for DMs). * [[Amazon]] Priestess * Barbarian/Berserker Priest * Fighting-[[Monk]] * Nobleman Priest * Outlaw Priest * Pacifist Priest * Peasant Priest * Prophet Priest * Savage Priest * Scholar Priest Chapter 4, '''Role-Playing''' covers a decent number of topics; from typical personalities to story hooks and even how to have a priest interact with their god(s). Chapter 5, '''Equipment and Combat''', obviously gives a few options for items, but the only major combat options are just reprinted Wrestling/Martial Arts rules reprinted from '''The Complete Fighter's Handbook'''.
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