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Creature Feature Creation Table for /tg
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==Creature Design== Reminder that [[Warhammer 40,000/Chapter Approved/Creature Feature]] contains more detailed descriptions of many things in these tables from here on out, especially the Ability descriptions. Keep in mind, that [[Creature_Feature_Creation_Table_for_/tg/#What's_still_missing|many things are not implemented yet]] - so you're generating statblock of unarmed, naked, non-augmented, non-trained commoner of their species, which also doesn't factor in it's intellect or psionics. Stat generator also can't be used to robots correctly, as each cyborg/robot ''does'' carry equipment and wargear (which this chart doesn't support yet). {| border="1" cellspacing="0" cellpadding="5" align="center" style="text-align: center;" ! Roll (d6) !! Size !! WS !! BS !! S !! T !! W !! I !! A !! Ld !! Sv !! Points |- ! 1-2 | Small || 4 || 0 || 3 || 3 || 1 || 4 || 1 || 10 || 6+ || 3 |- ! 3-4 | Medium || 4 || 0 || 4 || 4 || 1 || 4 || 1 || 10 || 6+ || 9 |- ! 5-6 | Large || 4 || 0 || 5 || 5 || 1 || 4 || 1 || 10 || 6+ || 15 |} * Small: ≈From mouse-sized or smaller, to size of [[MEQ#GEQ|normal man]]. * Medium: ≈From [[Gunnery Sergeant "Stonetooth" Harker|large man-sized]] or [[Space Marine]]-sized, to size of a very large bull or polar bear. * Large: ≈About as big as elephant, tankette, or [[Sentinel]]. * Large, Massive: ≈The size of a tank, or barn, or anything bigger. {| border="1" cellspacing="0" cellpadding="5" align="center" style="text-align: center;" ! Roll (d10) !! Locomotion !! Small Cost !! Medium Cost !! Large Cost |- ! 1–3 | Biped (Infantry) || 0 || 0 || 0 |- ! 4-7 | Quadruped (Beasts) || 3 || 7 || 10 |- ! 8–9 | Winged (Jump Infantry) || 4 || 10 || 13 |- ! 10 | Rooted (Unit remains as infantry, but must remain stationary. It gains Fearless and is classified as "Flora" for purposes of this creation process) || -2 || -4 || -6 |} {| border="1" cellspacing="0" cellpadding="5" align="center" style="text-align: center;" ! colspan="2" |(Only roll if Fauna) Skin/Surface type (d12) |- ! 1-2 | Exoskeleton - "The creature's surface is hard or like bone. Often used by insects or arachnids. |- ! 3-4 | Fur/Hairs - "Usually a warm blooded creature whose skin has fur or some kind of hair. Often found in mammalia." |- ! 5-6 | Feathers - "Feathers make up the creature's surface. Many avian creatures have feathers." |- ! 7 | Scales - "Usually cold blooded with scales. Often reptilian in nature." |- ! 8 | Leathery skin- "Beast with a hide similar to that of furry creature, only less hair and tougher to peirce." |- ! 9 | Smooth/Slimey - "Characterized by a skin that is mostly smooth, often slimy, to the touch. Found sometimes in Amphibians." |- ! 10 | Amalgamation - "The creature is either mutant-like or looks spawned from the warp. It is a mismatch of many aspects of other creatures, and a scary sight to behold." |- ! 11 | Robotic - "The creature is fully or primarily made out of complex machinery, with artificial inorganic armor for hull." (+5 in Society Roll, +10 in Tech Level, Tech bonus from Cognitive Levels and Race Age is doubled if it's robot/AI/cyborg with computer for brains, if it's cyborg or living-neuron-based robot then any Tech Level result smaller than Advanced Space is re-rolled, if it's true synthetic AI/robot then any Tech Level result smaller than High Stellar is re-rolled) |- ! 12 | Other - "Anything from skin of rock to slime or from transparency to bark. Choose whatever is cool or fits best." |} {| border="1" cellspacing="0" cellpadding="5" align="center" style="text-align: center;" ! colspan="2" |(Only roll if Flora) Skin/Surface type (d2) |- ! 1 | Bark or woody - "The Fauna is a little stiffer and harder. That doesn't mean it can't move and swing however." |- ! 2 | Non-Woody - "The plant can easily bend to attack or defend itself. " |} This is where it gets complicated... Roll 1d3 for each of these attributes that a creature can have, so 11d3 for small, or 10d3 for medium or large (since you won't roll for Weak). On a 1-2, don't grant that attribute; on a 3, grant it. If the attribute is Additive, roll a second D3 when granted, and apply it as many times as you rolled on the second die. {| border="1" cellspacing="0" cellpadding="5" align="center" style="text-align: center;" ! Non-Additive Attributes !! Small Cost !! Medium Cost !! Large Cost !! Additive |- | Tough: +1 Toughness || 3 || 3 || 6 || No |- | Strong: +1 Strength || 3 || 3 || 6 || No |- | Agile: Gain Fleet || 5 || 5 || 10 || No |- | Armoured: 5+ armour save || 2 || 2 || 5 || No |- | Heavily Armoured: 4+ armour save; if you get this and Armoured, remove Armoured. || 5 || 5 || 8 || No |- | Predator: +1 WS || 2 || 2 || 4 || No |- | Slow-Witted: Counts as Initiative 1 || -1 || -3 || -5 || No |- | Weak: -1 Strength and Toughness || -1 || - || - || Yes |- | Resilient: +1 Wound || 5 || 10 || 15 || Yes |- | Extra Attack: +1A || 3 || 4 || 5 || Yes |- | Quick Reflexes: +1 I || 1 || 1 || 2 || Yes |}
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