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==COMMORRAGH WELCOMES CAREFUL DRIVERS== [[Image:Dork_Elfdar_Winch.png|thumb|right|My bra is a face. Your argument is invalid (itโs probably still alive, awake, and aware, too).]] The Dark Eldar live in the Dark City of Commorragh, basically an impossibly large extradimensional port city fueled by two stolen suns (and they made sure to steal suns from inhabited planetary systems, because fuck those guys). Think of a sprawling cross between 17th century Port Royal with Mos Eisley space port (a wretched hive of scum and villainy) with a drug/torture/rape-based economy (Detroit) and Burtonesque aesthetic of Halloween Town; Harlequins wandering the dark city are occasionally inspired to sing [https://www.youtube.com/watch?v=ZVuToMilP0A a singularly obnoxious, lilting tune] at the sight of it, a piece they say was the work of an ancient "Elfman". Dark Eldar civilisation (if you care to call it such) in Commorragh is mirrored on real life 19th Century Singapore, the Aztecs, depictions of ancient Rome and Greece at their most decadent and depraved plus the city's real-life namesakes the Cammora clans and [[religion|Gomorrah]]. Every Dark Eldar aspires to join a Kabal - an organization that functions like a mixture of a crime syndicate, a pirate fleet, and a classical Italian city state family (e.g. the Borgias), the smallest being a couple dozen elves with rifles and the very largest rivaling Craftworlds in military might. Membership in a Kabal brings social security (being in a Kabal basically makes you a made man, so nobody can kill you without reprisal from the rest of the Kabal) and more importantly, the big chance to go out into a realspace raid. Continuing the mafia analogy, Kabals are run by Archons (the bosses) and their subordinates, with one directly under them (like the mafia rank underboss) and the Dracons and Sybarites (the caporegimes). [[Orks|You advance inside a Kabal by killing the guy above you and then convincing the others over the cooling body of your former superior that you can do a better job.]] Realspace raids are wrought with risk and success can bring much prestige (and failed raids can cause much losing of political face), so the Dark Eldar have no tolerance for weak and foolish leadership. If you don't fancy the Kabal route, you can try to induct yourself into a Wych Cult (a gladiatorial society) or a Haemonculi Coven (you go to be a bitch-boy assistant for a cackling BDSM lunatic who works in flesh-sculpting). Both are equally valid and valuable components of Dark Eldar society - the Cults provide entertainment and bits of delicious suffering for the masses to savour, and the Covens manage the Dark Eldar's resurrective technologies and torture of slaves. It is not uncommon for larger Cults and Covens to work together with the Kabals on realspace raids, or even conduct their own independent ones. It goes without saying that Commorragh is extremely dangerous to live in. There are very few laws and violence is an everyday fact of life. However, you should abide by a handful: # [[Heresy|Anything relating to psykers or Warp magic in Commorragh is strictly, and I do mean strictly, verboten]], as that means possibly drawing the attention of [[Slaanesh]] to the Dark City. # Obey Vect - he is the top dog in Commorragh, so if he says jump, you jump; if he says piss your pants, you piss your pants. # Obey the Kabals, unless doing so conflicts with the aforementioned "don't disobey Vect" law. # Don't fuck around with [[Harlequins]]. That's generally good life advice no matter what race or creed you are, but the Dark City still fosters relations with the ''de facto'' leaders of the Aeldari race, so they enjoy diplomatic immunity, if you will. Besides, getting your organs mulched from the inside out is a singularly shitty way to wind up in a Haemonculi's workshop. # Don't kill [[Scourges]], unless your name is Asdrubael Vect. Apart from that, basically anything goes. Despite common misconception, Commorragh is not purely an Eldar city - various human and alien mercenaries ply their trade in the Null City, and a burgeoning population of Orks have managed to infest the lower levels (those spores get fucking ''everywhere'' ). Sometimes they become stars in Commorragh's fighting pits. At least they have universal healthcare, though. Ironically, this means the most arrogant Eldar are the ones with the best relationship with non-Eldar. [[Story:A cage, shattered|If you can survive the inhabitants of the Dark City]] there is only one problem. Being in the Webway, every now and then the Dark City will suffer something called a Dysjunction; the Webway/Warp equivalent of a natural disaster which is a more powerful combination of earthquake/firestorm/hurricane that can spread across large parts of the Webway and really wreck Commorragh. In addition, it damages the walls of the Webway, which can allow daemons to invade all across Commorragh. Fortunately, this is rare and only happens during huge bouts of Warp-related turmoil, hence why Dark Eldar are so serious about enforcing the ban of sorcery and psychic power usage inside Commorragh. These Dysjunctions, when they do occur, regularly destroy subrealms of Commorragh. It's only been invaded thrice. First by Orks (that time with daemons, apart from Dysjunctions, they were summoned into Commorragh) and the second was when Vect, plotting a coup against the ruling Archons, arranged for a ship filled with a few hundred Space Marines (in a shocking change from the norm, the [[Salamanders]], for once; [[Matt Ward]] is rumored to have had the vapors from this, though the Salamanders are frequently depicted as having a huge grudge against the Dark Eldar due to Vulkan's origin story) to be towed to the Dark City. Of course, ''most'' of Commorragh's armed forces fought the Space Marines, who managed to escape with ease and slaughtered the stupid space elves. The City was also invaded by the [[Death Guard]] at some point. [[Lucius]], whilst not invading it, did manage to destroy an entire subrealm of Commorragh and kill so many Dark Eldar it was noted as the largest single loss of Eldar life since [[Eye of Terror|the Fall]], and cowed all of Commorragh into a defensive mode, with Vect and the other leaders powerless to do anything to stop Lucius and his single ship. Apart from invasions, however, Space Marines have made a frequent habit of entering and exiting it, the [[Salamanders]], [[Space Wolves]] and [[Deathwatch]] all having successfully entered the city and exited alive, along with the [[Emperor's Children]], [[Deathmongers]], and [[Death Guard]]. In fact, there are precious few times Space Marines don't enter and exit Commorragh at their own leisure, and Dark Eldar seem particularly bad at containing them - although bear in mind the place is a major trade hub, so the whole point is let in anyone who wants in. But then again, capturing Astartes in a raid during a major raid or war is still considered an amazing feat. Astartes are very fucking deadly. Not to be outdone, the [[Black Legion]] once laid siege to Comorragh to wipe out one of its great houses. Don't steal from [[Iskandar Khayon]], kids. In fact, donโt mess with Space Marines.
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