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===What happens if you permanently destroy a Darklord somehow?=== It's likely that some of you action-oriented elegan/tg/entleman reading this are just champing at the bit to claim a Darklord's skull for your trophy rooms, but as noted above, the odds and the themes of the setting itself are decidedly against you. Or maybe you're a DM who wants to run a Ravenloft campaign where good really can make a difference and want to know what happens when these Gothic Horror BBEGs finally bite the dust for real, and no one takes their place. Unfortunately, the rulebooks have historically been rather ambivalent and lacking in detail about the answer to this question and the resulting implications. Some Ravenloft rulebooks say that once a Darklord is permanently destroyed and no successor is forthcoming, the destroyed Darklord's associated domain "ceases to serve a purpose" and might simply disappear, leaving open the question of what happens to all the people who were living there. If the people there simply disappear as well, were they never real in the first place, instead being undispellable illusions made up whole-cloth by the Dark Powers to torment the Darklord? That might work out just fine if your group stuck to playing [[Weekend in Hell]] style adventures in Ravenloft, but what would it say about PCs native to Ravenloft or even native to the domain now without a Darklord? Or were the people in the Darklord-less domain no more real (and therefore no more morally troubling to harm in any way) than characters in a video game, making the whole [[Powers Check]] mechanic moot with regards to harming innocents? Is there now a gaping misty void where the previous domain used to be? Canonically, the answer might be found in how two domains (Arkandale and Gundarak) where the Darklords lost their darklordship were absorbed by neighboring ones, essentially meaning the people inside those domains just exchanged one insidious tyrant for another. This solution is probably the smoothest way to incorporate the plot element of Darklords being permanently destroyed in your campaign. On the other hand, geographically isolated domains (such as one of the numerous "Islands of Terror" that are completely surrounded by the Mists), or mobile pocket domains with no notable population of sentients can just disappear back into the mists with no larger consequences to other domains upon the permanent death of their Darklords. It still leaves open the question of what happens to the population of sentients in domains situated in the middle of nowhere (ergo, having no neighboring domains to absorb them) that suffer a sudden lack of a Darklord, though. The 5e overhaul of Ravenloft gives a bit more insight into that last question—in the wake of Azalin Rex's disappearance, the domain of Darkon is slowly dissolving. It also references some of the newer Darklords as having stolen their rulership from older ones. Another possible answer is that a domain that was abducted wholesale from its original location, carrying along its native population, might simply return to its original location along with its population upon the irrevocable death of its Darklord. Strahd himself is explicitly mentioned to be a special case with regards to permanent destruction, most probably due to his status as the posterboy of the entire Ravenloft setting (even in universe, it's noted that the Demi-Plane of Dread didn't seem to exist until Strahd's damnation). In 5e's Curse of Strahd module, it is said that in the absurdly unlikely event he is permanently killed with all of his failsafes destroyed or deactivated, the Dark Powers will intervene to return him to undeath within a month [[Grimdark|because they refuse to allow the possibility of ending his torment]]. They're "possessive" about their favourite playthings like that. Players crying foul about this should note that the Dark Powers are mighty enough to bar the gods themselves from coming to Ravenloft. In light of that, something like bringing a Darklord back to life looks like a trivial feat by comparison. Bottom line? Hash it out with your DM beforehand, or if you're a DM yourself, make sure you have a sensible plot thread lined up if you choose to allow the permanent destruction of Darklords, while keeping in mind how important Darklords are to the themes of Ravenloft.
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