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Deathstrike Missile Launcher
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== 8th Edition == The "accessibility" nerfbat has arrived, and as one of the most fun units the IG have the Deathstrike was hit the hardest. [[Awesome|An ordinary Heavy Support choice for 163 points stock]], and the missile is [[Rape|3D6 shots that inflict a mortal wound with every hit, no wound rolls required]]. Sounds great, right? Unfortunately there are a few other things to consider. [[Fail|It lost its unlimited range]] - even if it's still 200 inches it's now out-ranged by a Basilisk, and the Inter-Store Ballistic Missile is gone because that would be too much fun. Most devastatingly, as a result of the removal of templates, it now [[Derp|only actually lands half of the missile's 3D6 hits because it has BS4+]] (and that gets even worse if the launcher is damaged when it fires) and only hits a single unit directly - although it is, at least, one of the few weapons to retain some form of splash damage, with any unit within 6" of the target suffering D3 mortal wounds on a 4+ (whoopee). Not exactly the machine of terror it used to be, considering its average damage-on-target is just [[Wat|5 wounds]] (3D6->10.5 hits, halved by BS4+) to a single unit in an edition where most large targets have at least 12 Wounds and access to an ability (or even several stacked) that will let them ignore those on a 5+/6+, and hordes come in squads of 30. You might get the odd one that obliterates a tank or Terminator squad if you roll well, but generally these will now just kill a few Meganobz or scuff the paint on a Land Raider, and they actually have the real potential to miss altogether (don't question how one misses with a megabomb). Unless you spend a lot more points to stack a shedload of to-hit buffs and rerolls on it, it's unlikely to achieve more than mildly annoying a couple of squads. But there will be that one game where it will hit with all the shots. Just for witnessing that glory, it is worth it.
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