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==Supporting Literature== All this had to be playtested, and new <strike>punters</strike>players had to be convinced it could be fun to play without getting paid. ===FREE SHIT!!=== Three short adventures were posted ''gratis'' on the Malhavoc.com site. '''Between Life and Death''', by Monte Cook. This was how the AU rules and DT got introduced to his readers. That might explain why the plot revolves around two massive electrodes between Green and Dark, where the latter anode is considered the Pillar of Death. That is, of course, not how AU / DT in published form ''works''; death is a natural part of the Green, where the Dark is undeath. Also the Council of Magisters is active which they are, canonically, ''in''active in DT - although there's a fanclub trying to revive it in one of the magisters' old universities. But maybe we're judging from an early edition because we're just that damn old. We do get to see some undead in this world. [https://web.archive.org/web/20070504063051/http://www.montecook.com/arch_stuff50.html Archived Here] '''The Depths of Hunger''', by Tom Lommel. Lommel, a playtester for this series, composed this as "Fate of the Iron Witch" which he ran at [[Gen Con]] 2003. AHOY, MATEY as your party moves a macguffin from Ka-Rone to Shana, one of the Free Cities southward. There's a time limit because tournament. [https://web.archive.org/web/20070502232952/http://www.montecook.com/arch_stuff54.html Archived Here] '''The Thrice-Cursed Crown''', by Mike Mearls. The crown of "Varran" here is dramojh or maybe pre-dramojh, acting like Sauron's Ring in that it has its own opinions as to who gets to wear it. Luckily, the last owner realised what a bane she had and locked herself in a castle at the Harrowdeep up north. Unluckily, some nosy mojh has found her vault. If you've played [[WGR3: Rary the Traitor]] or GAZ13, you get the idea: no matter how bad your hairline is getting, this is not your hat. [https://web.archive.org/web/20071214100407/http://www.montecook.com/arch_stuff73.html Archived Here] ===Children of the Rune=== The setting got a short-story collection, as White Wolf settings did; following the pattern of ''Champions of the Scarred Lands'' (2002). This collection takes its theme from those marysues marked by [[derp|runes]]. Such books, mostly we read for lore, but some gems are buried in here. Here we learn about the Nightwalker mafia (Lucien Soulban, "Stone Ghosts"; more so Will McDermott, "Child of the Street"); about those two redundant runecults (Fleshrunes: [[Bruce Cordell]] and Keith Strohm, "Hollows of the Heart"; Runepriests: [[Wolfgang Baur]], "Name Day"); about old city Sormere ([[Ed Greenwood]], "Fallen Star"). Greenwood features thieves, McDermott an assassin. Richard Lee Byers did well in "The Silent Man" expositing on the difference between Death and The Dark, honestly better than Cook himself had done in, you know, ''an actual adventure module'' on that topic. We will further credit Miranda Horner's "Clash of Duty" for a real moral conflict given the ''AU'' focus on oaths and life - and the lorefags among us will appreciate the time granted to those quickling extremists called Darkling. Then there's [[Mike Mearls]]' "The Pebble Before The Avalanche". Like "Child of the Street" some gangsta shit is goin' down; except that the Nightwalkers aren't present to organise the crime. Here's a character labeled "Champion Of War, Herald Of Battle" which entity had gone undetailed in ''AU''. As to that redundancy, some might smell a Cook-Mearls debate as to what name for the "Champion" would be coolest which Cook won because - who ''owns'' Malhavoc press, suck it. ===Mystic Secrets... Revealed!=== ''Diamond Throne'' accumulated a few splatbooks in 2004. Mike Mearls did ''Mystic Secrets'', that it "draw logical conclusions from the tone and feel of the core book". To put it politely, much here constrains ([[skub|at least]]) the mysteries of the Diamond Throne. ''Mystic Secrets'' offered that runechildren become runechildren because of a backstory, including REVENGE. It further proposes a [[Star_Trek|Spock Goatee Universe]] runechild, Herald Of Annihilation, serving the Dark. In the spirit of ''The Nexus'', it outlines three magical settings. These are: Bone Cathedral, an ancient meeting-place within the ribcage of a dead dragon; Infinite Library, which stores in manuscript form all the Akashic Memory; and Roof of the World, on "Arathamis" on the Bitter Peaks, with awesome ''teleport'' powers. If runechildren can be made from some past trauma this implies (further) they are not messianic forces of good, but are branded by some powerful outside force for its own shits n' giggles. The Herald herein joins the Dark Champion and the Darkbond, maybe superceding both. As a creature of the Dark, he (further) marks the dramojh as not being of the Dark intrinsically. The dramojh perhaps fought the very undead they'd raised themselves in Verdune; and was Vahr of Verdune - <cite>Legacy</cite>, 122 - a Herald? Arathamis vies with Herrosh as the tallest of the Peaks, but maybe that's its dragon name. Within this mountain, the Hall of Kings has several portals to Verdune... which is interesting in that Verdune was to be the NON magical realm of this continent until the dramojh got there, contrast Thartholan. Above all (as it were) The Infinite Library is structurally incompatible with the lore of akashics, which is ''pre''-literate; and one must wonder about something so powerful here. The DM may wish to limit its scope, say to Terrakal only. Or is it another plane in conjunction? Your mileage with ''Mystic Secrets'', to sum up, will vary. A lot. ===Other=== Also the minor publishers Fiery Dragon and Mystic Eye offered some adventures around Ebonring Keep, nigh on the Floating Forest between the two north/south mountain-ranges. {{D&D-3rd-Party-Settings}}
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