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===Monsters=== [[File:Reaperminis.jpg|thumb|right|Limited-edition monster minis from [[Reaper Miniatures]]. Admit it, you want <s>that Cyberdemon</s> all of them for your Daemons of Chaos army.]] These are the monsters you'll encounter in Doom 1, Doom 2 and their spinoffs. *'''[[Zombie|Former human]]''': Wet toilet paper. Only dangerous until you get a shotgun. **'''Former Sergeant''': Still wet toilet paper, but full of broken glass; if one of these assholes gets behind you before you find armour you're probably dead. Likely to be your first source for shotguns. **'''Former Commando''': Unlike the other formers, this guy is no joke: he's durable enough to not die when breathed on and his hitscan chaingun is almost as powerful as yours. Using hordes of these guys in an open arena with no cover is the pinnacle of dick moves in Doom mapping. *'''Imp''': The first true demon you encounter with an easy-to-dodge projectile and more health than the formers. The first meaningful enemy you meet, and runner-up for ''the'' most iconic non-boss monster. *'''Demon''': Otherwise known as '''Pinkies'''. Giant hairless gorilla with a mouth that could give a [[squig]] lessons in eating. [[Derp|They can't walk and bite at the same time]] so you can just step out of their way, but they tend to come in large groups and dance around like spastic toddlers (which makes them harder to shoot) as they run up to you. **'''Spectre''': Demon with Predator-style optic camo. An absolute bitch to deal with in dark environments, which is naturally where you find them. *'''Cacodemon''': Mr. [[Astral Dreadnought]] Head. These fuckers can fly (not entirely unlike a [[Beholder]]...) and you can't look up, so have fun fighting them in close quarters where they can float out of your field of view. Dangerous, but get a rapid-fire weapon and they become a joke as you stunlock them until they are all dead. ''The'' most iconic non-boss monster, partially because of its sheer WTFery but mostly because of how easy it is to chibi/make plushies out of. **'''Pain Elemental''': [[Meme|Meatball demon.]] Like a cacodemon, but instead of shooting fireballs, it shoots Lost Souls. Has the opposite problem to the pinkies in that [[Derp|you can stand in front of its face]] and prevent the lost souls from spawning. *'''Lost Soul''': Floating flaming skulls that fly at you at approximately SANIC miles per hour. Fairly weak, but very fast and has a habit of nibbling at you while you focus on something more dangerous. *'''Revenant''': [[Meme|Agitating skeleton aka '''DOOT'''.]] One of the few monsters that can move anywhere near as fast as you do, plus he runs up and tries to punch your head off if you move inside the minimum range of the homing rockets he shoots. It is a fact that any given Doom map is automatically casuals-only unless the mapper adds at least 100 revenants. *'''Mancubus''': [[Festus the Leechlord|HELLO I'M FUCKING FAT.]] Slow, but very tanky, and he has dual [[Flamer|heavy flamers]] for arms that hurt like hell. Fortunately, this also applies to any nearby demons, so you can make them kill each other for your amusement just by standing between a mancubus and another monster. *'''Arch-vile''': One of the few monsters that that's faster than the player at a full run. Sets you on fire [[Psyker|with its mind]] and revives any monsters it comes across so you have to kill them all over again. Meeting one of these guys in a slaughtermap will make you [[Khorne|hate everything forever.]] *'''Hell Knight''': Now we're talking. [[Space Marine]] sized and equipped with a melee punch and moderate projectile attacks (fireballs). Shooting him in the face with a shotgun will kill him pretty quickly. **'''Baron of Hell''': Super hell knight with double the health. Big and equipped with nasty melee and projectile attacks. Shooting ''him'' in the face with a shotgun just '''pisses him off'''. Super shotguns will work though. Probably the best-known Barons are the "Bruiser Bros", the pair of Barons you fight as the bosses of the first episode. *'''Cyberdemon''': [[Rip and tear|Is huge, and therefore has huge guts.]] Basically a (Chaos possessed?) Carnifex with a rocket launcher for an arm, and significantly faster than he looks. Without a doubt the fuckingest monster in the classic game, and practically tailor-made for soaking up BFG shots. *'''Spider Mastermind''': Doom 1βs final boss, [[Derp|despite being inferior in almost every way to the Cyberdemon you fight earlier.]] Go figure. Even more XBOX HUEG than the Cyberdemon, but has a super-chaingun instead of a rocket launcher and refuses to let up until either you or it are dead. Has the critical weakness of BFG shots up the ass due to the way its hugeness interacts with the mechanics of the classic BFG. **'''Arachnotron''': Baby Masterminds that go fast and shit plasma at you. *'''The Icon of Sin''': Doom 2's final boss. [[FAIL|A wall with a demon face on it]] and a hole in its forehead that serves as its weak point. Spawns monsters to attack you, but dies pretty quickly from a few well-aimed rockets... though, you need good timing to shoot them through the hole in its head. You probably know this, but the entity that takes damage is John Romero's severed head on a pole.
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