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Eldar Warhost (Imperium Asunder)
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==Custodian Hosts== The most feared instruments of the Empire's wrath are its warhosts - elite fighting forces of Eldar soldiers, spearheaded by vicious Aspect Warriors and supported by arcane war machines. The most numerous, however, are the Custodian Hosts. As the Eldar Empire expanded through the lower Tempestus, it became apparent that, even with many populations colonizing hospitable worlds and setting up bases of industry, the overall Eldar population of the fledgling Empire was barely sufficient to secure its growing borders. Not in short supply, however, were worlds inhabited by human civilizations and colonies. While the rising Khainite movement within the Empire wished for nothing less than their utter displacement, the Asuryic majority saw their uses. Incorporating these worlds as protectorates, the Empire established a form of orbital oversight dictating the direction of their governance and culture. A mixture of technological assistance and religious conditioning has turned these worlds into loyal subject of the Empire, eager to provide industrial and military labour for the betterment of their celestial masters. To be elevated into space to fight for the Eldar is lauded as the highest of honours in these cultures, and they have since become a significant part of the Empire's military arm. Custodian Hosts are generally equipped with a mixture of simplified, non-psychoactive technology. Splinter weaponry, heat lance tech, lasblasters, and implosion weaponry - generally manufactured on predominantly human worlds - make up the bulk of their armoury. These regiments are generally schooled in direct, enduring methods of warfare, providing the anvil for the Eldar warhosts' hammer. Loyalty and endurance is the highest virtue of the Custodian Hosts, their soldiers pledging to lay down their lives for their celestial lords. In many cases, especially in the outer reaches of the Corsair Princedoms, there is even a mutual respect between master and servant, and some mon'keigh have been elevated to lofty positions as a result of their tactical or martial proficiency (or, in some cases, simply because their Prince finds them a delight to be around). Many Custodian Hosts enshrine a victory-or-death mentality, partaking in ritual suicide as penance for their failures. ===Ground Troops=== *'''Custodian Guard:''' In many ways, there is little difference in doctrine or effective equipment between that of a Realm Guard trooper and a soldier of a Custodian Host. Deployed in large regiments, Custodians enjoy greater logistical capability, but they are still essentially men and woman of disposable value. A typical Custodian Guardsman is equipped with simplistic mesh armour and one of several dumbed-down weapon variants, their designs simplified for human use. Specific loadouts can often differ between Custodian Hosts, depending upon the policies and connections of their ruling Prince. For many, a lasblaster equivalent is the standard firearm, while those whose rulers are more friendly with their dark kin may carry an array of different splinter weaponry. Support platforms like those used by Realm Guard are common, drawing from pre-Custodian doctrines that most human worlds will have had prior to their annexation by the Eldar Empire. These generally do not incorporate the sophisticated grav-systems of their Eldar equivalents, but they are more sophisticated and reliable than those of typical mon'keigh construction, and Custodian Guard often employ large numbers of plasma-based artillery platforms without fear of falling victim to the weapons' own terrible heat. *'''Warshades:''' Elite soldiers, Warshades are selected for their skill, loyalty, and calm temperament. Trained to regard themselves as already dead, Warshades are regarded as walking ghosts by their fellow Custodians, and communicate with the living solely through voice modulators, never removing their faceless helms in the presence of others. Equipped with basic power armour derived from Striking Scorpion schematics, Warshades function as crack commandos, targeting supply lines and priority targets. Rumours often speak of a civilian equivalent to these units, responsible for disposing of naysayers and skeptics who would doubt the divine nature of the Eldar and their celestial palaces. *'''Exalted Guard:''' Essentially the pinnacle of realistic human endeavor within the Eldar Empire, the Exalted Guard are those personally set aside by their alien masters. Submitting themselves to extensive gene therapy and surgical modification, the Exalted Guard are somewhat more than human. They are afforded the best training, the best equipment, and the most glorious battlefield roles a soldier of the Custodian Hosts could ask for, equipped with power armour similar to that of Warshades and carrying weaponry even other Custodian Guard would consider exotic. Fanatically loyal and highly skilled, the Exalted Guard serve as the armoured fist of the Custodian Hosts, and many are kept close at hand by their Princes, who often appreciate their loyal and honest natures. ===Vehicles=== *'''Stinger Assault Walker:''' The Stinger is a simplified variant of the Wasp Assault Walker commonly deployed by Eldar Corsairs. Stripped of psychoative components and modeled for ease of construction, it sacrifices many of the utilities of the original design - its sensors, targeting systems, and thrusters, while still advanced by human standards, all pared down in favour of additional armour, better serving the Custodian doctrine of endurance warfare. Still, the Stinger remains a mobile, potent harasser, commonly quipped with Heat Lances, Bright Lances, or Implosion Missile pods. *'''Mantis Battle Walker:''' Occupying an odd space between an MBT and an attack walker, the Mantis is the Stinger's bigger, burlier brother. Designed to endure, the Mantis is over twice the Stinger's size, and far more heavily armoured. It maintains an element of mobility, outpacing most standard battle tanks, but its thrusters can only accomplish very brief, relatively low jumps, unable to temporarily hover or skim like the Stinger or Wasp. Typically armed with Heavy Heat Lances or pair of Pulse Laser or Disintegrator Cannon equivalents. *'''Scorpion Support Walker:''' Eschewing thruster capacity entirely, the Scorpion is a much heavier machine, striding across the battlefield on six thickly-plated legs. Scorpions fill a fire support role, mounting a prehensile spinal tail upon which a pair of twin-liked weapons are generally fitted - usually Pulse Laser, Disintegrator Cannon, or Heavy Heat Lance equivalents. Its front chassis is adorned with a pair of smaller weapons, usually modeled after Scatter Laser technology. *'''Pandinus Command Walker:''' An up-gunned Scorpion pattern designed for field command purposes, the Pandinus has been reported by Crusader forces to have only one distinct pattern, mounting a powerful las weapon roughly equivalent to a Pulsar upon its spinal tail and a pair of Heat Pulsers upon its forward limbs - terrifying weapons capable of unleashing conical torrents of searing melta waves. ===Fleet Assets===
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