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==Crunchy bits== ;Chapter History: 38th Millennium - The Sentinel Founding ;Chapter Progenitor: Raven Guard ;Chapter Purpose: Standing - The chapter defends southern Imperial space from threats emerging from the Veiled Region. ;Chapter Demeanor: "See, But Don't be Seen." ;Stat Bonuses: +5 Perception, +5 Intelligence ;Gene-Seed Purity: Mostly Pure ;Gene-Seed Deficiency: Mutated Catalepsean Node leading to greatly skewed circadian rhythm (weeks or months of insomnia followed by nigh comatose sleep) ;Chapter Flaw: Pride in the Colors ;Organization: Slight deviation from Codex, mostly organizational. Company strength is set at more than standard to ensure combat readiness even when 30-50% percent of a given company are Resting at a given time. ;Combat Doctrine: Shock and Awe. Bombardment by battlebarge followed by large-scale drop-pod and Thunderhawk deployment ;Restriction: Cannot be Devastator. Ranged fire support outside of specially equipped Tactical squads is entirely given over to Dreadnoughts and vehicles. ;Special Equipment: Totem (see Trappings) ;Chapter Belief: Honor the Ancestors. As well as the Primarch Corax these include exemplars such as the Chapter Master, the August Dreamwalkers and similar veterans. ;Chapter Founding Father: Chapter Master Randolphus, a Raven Guard captain who slew the Tzeentchian Daemon Prince Khaliman ;Chapter Strength: Nominal (by Chapter standards, slightly above by Codex standards, see fluff on Battlegroups) ;Chapter Homeworld: Hive, Wasteland ;Chapter Rule: By Stewardship. The ruling hive elites are put in place by and report directly to the Wake, but little effort is made to shape policy beyond what is necessary to meet the chapter's need for supplies and recruits. ;Chapter Friendship: Scholastica Psykana, providing much-needed support for the marines' fitful sleep-battles in the Empyrean ;Chapter Enemy: Khaliman, the very same Daemon Prince of Tzeentch slain in M38 by then- Raptors 4th Company Captain Randolphus. Following this mighty deed Randolphus' broken body was entombed within the mighty iron sarcophagus of a dreadnought and seconded to the newly created Nightmares to be their first leader. After serving the Emperor in this fashion for many centuries one of the powerful minions of Khaliman sought revenge for its master and stole away Randolphus' mind with foul Tzeentchian sorcery. The Nightmare continues to hunt down Khaliman's minions in hopes of one day restoring their founding father to his rightful glory. ;Chapter Battlecry: "NO REST, NO REMORSE, NO RETREAT!" (standard) :"TO SLEEP, PERCHANCE TO DREAM!" (battle cry of the Sleepless) ===Advance Table: Behold our Wrath=== *Intimidate 100 xp **Intimidate +10 100 xp ***Intimidate +20 100 xp *Interrogation 100 xp **Interrogation +10 100 xp ***Interrogation +20 100 xp *Iron Jaw 300 xp *Duty Unto Death 700 xp *Crushing Blow 500 xp *Double Team 100 xp ===Solo & Squad Mode Abilities=== ;Secrets of Fluidity (Chapter Solo Ability) :In lesser men, the long periods of insomnia and sleep deprivation would induce madness within a few days, and even a Marine can only go on for so long. But for a Nightmare, the time between Rests can easily stretch on for more than a month, and the abnormal activity of the Catalepsean Node that keeps him awake during this time also provides him with reflexes well beyond the norm. :While in Solo Mode, the Battle Brother is considered to have the Lightning Reflexes Talent. :At Rank 3, the battle brother receives a +10 to all Dodge tests. :At Rank 5, the battle brother is considered to have the Rapid Reaction Talent. :At Rank 7, once per game session the battle brother may automatically pass any one Agility based test. (For purposes of opposed rolls they are considered to have rolled a 01.) ;Oath of Vengeance (Chapter Squad Attack Pattern) :'''Action:''' Free '''Cost:''' 1 '''Sustained:''' No :When any member of the Kill-team suffers Damage the Character receives a +4 bonus to damage rolls against the attacker. :At rank 5 this ability may be sustained. ;Courage Under Fire (Chapter Squad Defensive Pattern) :'''Action:''' Free '''Cost:''' 0 '''Sustained:''' No :The battle brother inspires those under his command to press on in the face of danger. When this ability is used the battle brother and any within support range of him may immediately recover from being pinned. :At rank 4, those under the effect of this ability may also make a Half-move as a free action. ===Chapter Trappings=== ;Totemic Charm: :;Blindfold of the Ebon Sight ::The marine may don his blindfold (helmet must be removed) and place himself in a meditative state, doing so will allow him to reduce his battle fatigue by 1 point every 30 mins. While in this state marine suffers a -20 to perception tests. :;Book of Reveries ::Once per gaming session the marine may make a hard difficulty (-10 or -20 by GM ruling) intelligence roll to gain any insight into overcoming his current foe. Each degree of success grants additional info. Any knowledge gained will be in the form of dreams and portents. ;;Dreamcatcher ::The Dreamcatcher is a personal charm woven by the battle brother himself and used to both as protection and focus during sleep. Each marines dreamcatcher is individual and reflects his current self view, there are 3 broad types the Dreamcatcher can take; ::: Dreamcatcher of Great Portent: +3 to Tactics (Any) ::: Dreamcatcher of the Vigilant Ancestor: +3 to Dodge ::: Dreamcatcher of Subtle Insights: +3 to Awareness ::The marine may reweave his Dreamcatcher however doing so requires at least a day of private meditation and supplication. A marine can only reweave his Dreamcatcher after; ::: Burning a fate point ::: Increases Rank ::: A fellow battle brother was slain during a mission (even if the marine eventually becomes a dreadnought) ===Primarch's Curse=== ANIMUS SOMNIUS ::Level 1 (Entrapments of Conscience): The Battle Brother’s shift between coma and insomnia becomes increasingly erratic. For every point of Fatigue the Nightmare Marine would gain, he gains an additional point. ::Level 2 (Through My Eyes, Darkly): When sleep does come, the Battle Brother’s dreams become increasingly unpleasant and surreal. When conscious, the Battle Brother takes a -10 to Perception and Agility Tests, as though half of him were in some other reality while the other half is exhausted. ::Level 3 (Sleepless): The Battle Brother suddenly finds himself awake for extensive periods of time. Once per month, he must make a Challenging (+0) Willpower Test; in the event of failure, the Nightmare Marine can now be diagnosed as Sleepless. The Nightmare Marine no longer takes penalties to Perception and Agility from the effects of the Primarch’s Curse, he is no longer able to reduce his Insanity Points below 91, and without prompt attention from his Chapter and its funerary rites, the Battle Brother’s disposition begins to deteriorate at an increasing pace. Each week after failing the initial Willpower Test, the Battle Brother must make a Routine (+20) Willpower Test or gain an Insanity Point; after three months, this Test becomes Challenging (+0); five months after this, it becomes Very Hard (-30). If the Battle Brother should hit 100 Insanity Points, he is removed from play and attacks his Kill-team as a hostile NPC.
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