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==5th Edition's Arcane Tradition== '''Evokers''' are... well, really, what's to say? They blow shit up better than any other wizard. They start off with Sculpt Spells at level 2, letting them make safe pockets in their evocation spells to avoid blowing up their allies or non-coms who get in the way. Or, well, at least ensure they only get singed instead of fried. At level 6, Potent Cantrip means that even Evocation cantrips get to do half damage against critters that make their saving throws against them. The humble Empowered Evocation, a 10th level feature, lets an Evoker add their Intelligence modifier to the damage rolls of any Evocation wizard spells they cast. Finally, at level 14, they gain the Overchannel ability. What's that do? Once per long rest, they can cast an evocation spell of level 5 or lower and automatically do max damage. Once they've done so, if they do it again without resting, they take 2D12 necrotic damage PER level of the spell they're casting like this. And if they're dumb enough to keep casting overchanneled spells? They keep taking necrotic damage, only the damage goes up by another 1D12 per time (so their third overchannelled spell is 3D12 damage per level of the spell, their fourth is 4D12, etc). RAW, you could originally overchannel your cantrips all day long with no ill effect (2d12 * 0 = 0), but this was later errataed so that you couldn't overchannel cantrips any more. [[Category: Dungeons & Dragons]] [[Category: Gamer Slang]] [[Category:Dungeons & Dragons Classes]]
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