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=Turn Breakdown= [[File:FF-starter-set-enforcers.jpg|200px]] [[File:FF-starter-set-marauders.jpg|200px]] Typically, a full turn will happen like this. Lets assume the players are Anon and Bob: * Both Anon and Bob roll their black command dice, plus any extra command dice their '''''deployed''''' units might grant, if they have any with the Tactician keyword (the keyword is followed by a colored cube, indicating the command dice); * Anon activates his enforcer peacekeepers. He moves them to a nearby difficult terrain to get cover. He then shoots the nearby marauder brawlers. ** Since the weapon shoots with 2D and the unit has all 5 models, he rolls 10 dice and scores 8, 7, 4, 4, 3, 3, 2, 1, 1, 1. As the unit has SH 4+, that's 4 hits. ** Next, he rolls those hit 4 dice against the marauder brawlers 5+ armor. The result is a 7, 4, 2, 2. 1 damage. Almost a fail. ** Because the brawlers have the ''Resilient(1)'' keyword, Anon has to reroll 1 successful damage dice. 5. The damage went through and 1 marauder model died. * Bob decides to charge the operatives with his brawlers. Since the operatives are in difficult terrain, the charge doesn't grant the typical +1 bonus. ** As the operatives were already activated, they can't do any reaction. Otherwise, because of their ''Controlled Fire'' keyword, they could fire before resolving the assault. ** Bob rolls his hits with the 9 remaining brawlers and their 2D Claws. Of the 18 dice, 10 were hits (4+). ** The operatives' armor is 6+, and of the 10 dice Bob rolled, only 3 scored that sweet 6+. Still, that's 3 models down and the enforcer unit is now Broken. ** Anon rolls 2 dice to fight back with the operatives still alive, scoring the two hits of his two dice. His wound rolls, however, [[fail]]. ** The tally of 3 damage vs. 0 means that Bob's marauders won, which allows him to consolidate. He does towards another unit, leaving the operatives pinned. * Anon activates another unit, shoots again, kills more orcs this time around; * Anon spends a CP to activate another unit immediately after his previous, managing to kill Bob's captain; * Bob fights back, activating a Faction Order with another Command type unit; * Back and forth between units until they've all been activated * End of the round. Anon rolls the Nerve of his broken operatives. The lone D8 scores a 2. The unit is destroyed. Bob uses unspent CP to remove pin markers.
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