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== On the tabletop == [[File:FlayedOne5th.jpg|250px|thumb|right|"I'm gonna show you the world, Herbert. Thank you for your face, by the way."]] [[File:Screen_Shot_2016-08-24_at_2.26.08_pm.png|250px|thumb|right|Flayed one from the 6th ed. 'cron codex]] They used to <s>mostly</s> suck. They were, and still are, Elites (one of the most competitive slots in the Necron army), they have one of the few 4+ armor saves in an army of [[MEQ]]s, they could only do close combat but only have Initiative 2, they can't take transports, and they couldn't score. What they could achieve was based on their cheap price (same price as [[Necron Warrior]]s), large squad size and their ability to [[Deep Strike]] and Infiltrate; basically, you fielded them along with Warriors and [[Scarab]] Swarms if you wanted to play Necrons horde-style... But never again will the Flayed Ones be one of the prime examples of bad design - the 7th Edition Codex is arriving, and it heralds a new time for our favourite robot lepers. While their statline remain unchanged, they now count as having two separate melee weapons, for an extra attack at no extra cost. This of course is pretty good... But it doesn't stop there. Oh no. Not only were the [[Miscellaneous Weapons#Flensing Claw|Flayer Claws]] made separate weapons, they gained Shred and AP 5 as well. Fuck yes. Throw ten Flayed Ones into some Guardsmen and [[Rip and tear|unleash ''40'' Bolter hits with Shred]] (mmmm guardsmen my favorite). [[Troll|Remind your opponent to bring a handbroom to remove his mutilated hordes easily.]] [[Maynarkh Dynasty]]/"Dark Harvest" supplement from [[Imperial Armor]] also fixed most of their problems their own way. They can be Troops so as not to fight for an Elites slot, being Troops gain Objective Secured, and they can buy Flensing Scarabs to re-roll failed to-wound rolls for a turn. ===8th edition=== They're okay. They're still an elites choice (and cost almost as much per model as Praetorians) but with their deep strike and +1 to morale tests for nearby enemy units they can be very useful for probing the enemy back lines. Unfortunately with the deep strike rules they're gonna need a 9" charge to get into combat on the same turn they deep strike and have only melee attacks, but if they do get into combat they can seriously fuck up [[MEQ]] and below. A full squad of FO can deal out a face-melting [[Rape|''40 attacks per turn with a re-roll to wound'']]. Take them with [[Anrakyr the Traveller|Anrakyr]] to deal out 50 attacks and watch your opponent cry as you delete his units. Still relying on making that 9" charge though (although you can reduce it to 8" if you use Anrakyr's MWBD on the flayed ones, also meaning you'll get [[Anal_circumference|50 attacks hitting on 2s]]).
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