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==Dread Genasi== Now, you're probably wondering what the deal is with these genasi? Well, to clear things up, in the [[Demiplane of Dread]], because the very nature of the land is subtly tainted and infused with evil, [[elemental]]s really don't react well when they're summoned there (even before they learn they can't return home). This transforms them into malign, corrupted monsters called ''Dread Elementals''; Earth becomes Grave, Air becomes Mist, Water becomes Blood, and Fire becomes Pyre. So, when [[Quoth the Raven]] #7 rolled around, one fan submitted their idea for how this same corruptive process might make itself felt on the genasi. Unlike standard genasi, dread genasi are rarely the result of sexual intercourse between dread elementals and humanoids; these insane, malevolent entities prefer to destroy and befoul, not create. Instead, most are either born spontaneously to those who have fought (or escaped from) dread elementals, the result of their encounter leaving a spiritual taint lingering in their souls and manifesting in the flesh of their children, or they re born to normal genasi who had the misfortune of being trapped in the Demiplane. '''Mist Genasi''' are the most common of the dread genasi. A weird mixture of flighty and mysterious by nature, they are born wanderers, drifting into town like the mist & fog they are connected to before vanishing as suddenly and mysteriously as they arrived. This is aided by the fact that they have some of the more enigmatic "traces" of their element; skin that may be pale white or thin & slightly translucent, hair that may be grey or white in color, and/or long & wispy in nature, or a light and airy voice. Even their more overt markings are fairly subtle; clothing and hair that seems to move in a perpetual breeze that nobody else can feel, or their breath being visible in a misty plume regardless of the ambient temperatures. They are known to be exasperating to talk to; tending to skip from topic to topic, whilst seemingly always gaining more from a conversation than what they give, meaning those who talk to them often find themselves needing to constantly redirect the conversation to get an answer. ::Ability Score Modifiers: +2 Dexterity, +2 Charisma, -2 Constitution ::Racial Type: Outsider (Native) ::Medium size ::Base speed 30 feet ::Darkvision 60 feet ::Cloak of Mist (Sp): A mist genasi can cast Obscuring Mist 1/day as per a Sorcerer of their character level. ::Keen Eyed (Ex): Reduce the miss chance caused by concealment by 10% when concealment is granted by atmospheric disturbances, such as fog, rain and smoke. ::+1 racial bonus on saving throws against air-based spells & effects, which increases by +1 per 5 character levels. ::[[Favored Class]]: [[Bard]] ::[[Level Adjustment]] +1 '''Grave Genasi''' are not uncommon, but are rarely seen, due to their being naturally reclusive and disliking crowds. Like their elemental namesakes, they are drawn to places of burial, hiding from the rest of the world amongst graveyards, crypts and catacombs. Like true earth genasi, they tend to be physically slow and ponderous, moving sluggishly even if they are rake-thin. ALso like them, they are extremely hardy, very patient, and naturally observant; it's not uncommon for them to spend several hours patiently watching as some event unfolds, be it the blossoming of a flower or the last moments of a person dying. Indeed, the latter is more up their alley; grave genasi are creepy, ''creepy'' fucks who generally hold no inherent value for life and have a morbid fascination with death and decay. Common grave genasi mutations include dark brown or black skin color, a leathery or gritty skin texture, a deep and gravely voice, black eyes like deep pits, thick and coarse-textured hair, a faint but everpresent smell of rot, and sweating mud instead of water. Yeah, this means grave genasi are pretty likely to be mistaken for [[mortif]], if not outright undead. ::Ability Score Modifiers: +4 Constitution, +2 Wisdom, -2 Dexterity, -2 Charisma ::Racial Type: Outsider (Native) ::Medium size ::Base speed 30 feet ::Darkvision 60 feet ::Return to the Grave (Sp): A grave genasi can cast Soften Earth & Stone 1/day as per a Sorcerer of their character level. ::Breathless (Ex): Grave genasi do not breathe, which makes them immune to attacks that rely on inhalation, such as drowning, suffocation and certain spells & types of poison. ::+1 racial bonus on saving throws against earth-based spells & effects, which increases by +1 per 5 character levels. ::[[Favored Class]]: [[Ranger]] ::[[Level Adjustment]] +1 '''Pyre Genasi''' are the least common of their ilk, if only because they tend to get themselves killed off very quickly. Much as the pyre elemental is the more violent and destructive version of the fire elemental, so too is the pyre genasi to the fire genasi. Hot-blooded, quick to anger and extremely prone to pyromania and/or a love of destruction, these genasi tend to live short but violent lives, roaming constantly in search of new spots to raze and places to hide from the latest angry mob. Not helping matters is that they are some of the more visibly mutated genasi, which isn't good in the [[Demiplane of Dread]]; common traits include charcoal grey skin, red or orange hair that moves like flames, eyes that glow like embers, a voice that crackles like fire, and a personal aroma of ash or smoke. ::Ability Score Modifiers: +2 Strength, +2 Dexterity, -2 Constitution, -2 Wisdom ::Racial Type: Outsider (Native) ::Medium size ::Base speed 30 feet ::Darkvision 60 feet ::Start the Blaze (Sp): A pyre genasi can cast Produce Flame 1/day as per a Sorcerer of their character level. ::Heat (Ex): A pyre genasi deals +1 fire damage with its melee attacks. When grappling, it inflicts 1 point of fire damage per round it maintains its hold. ::+1 racial bonus on saving throws against fire-based spells & effects, which increases by +1 per 5 character levels. ::[[Favored Class]]: [[Fighter]] ::[[Level Adjustment]] +1 '''Blood Genasi''' are, by nature, quiet and methodical, and whilst not as common as mist genasi, blend into society just about as well. Like their grave genasi kin, blood genasi tend to hold very little value for life - in fact, they seem to draw a great deal of satisfaction in killing, although theirs is a cold and calculating love-affair with murder, rather than the violent passion for destruction of their pyre genasi kindred. Not all blood genasi are cold-blooded killers, but... well, the tendency is there. Their mutations are subtler than those of the pyre genasi, but can be quite visible if you know what to look for; perpetually and brightly red-flushed skin, permanently bloodshot eyes, a persistent scent of iron, a gurgling voice, and matted hair that looks like clotted blood are all perfect examples of their elemental marks. ::Ability Score Modifiers: +2 Dexterity, +2 Intelligence, -2 Charisma ::Racial Type: Outsider (Native) ::Medium size ::Base speed 30 feet ::Darkvision 60 feet ::Pool of Blood (Sp): A blood genasi can cast Grease 1/day as per a Sorcerer of their character level. This version uses blood instead of grease, but functions identically. ::Bloodscent (Ex): A blood genasi can track wounded creatures that have blood (or similar life-sustaining fluids) as if it had the Scent special quality. ::+1 racial bonus on saving throws against water-based spells & effects, which increases by +1 per 5 character levels. ::[[Favored Class]]: [[Rogue]] ::[[Level Adjustment]] +1 The article also contains a number of racial feats: * '''Blood Form''' (Elemental Ties, base Fortitude save +3, blood genasi): Transform into a pool of blood 1/day per time this feat has been selected. This mimics a Gaseous Form cast by a Sorcerer of your character level. * '''Bony Exterior''' (Elemental Ties, grave genasi): Gain +4 natural armor bonus, which stacks with other natural armor bonuses. * '''Cloak of Flame''' (Base Will save +2, pyre genasi): Cast a Fire Shield (warm only) 1/day per time this feat has been selected, with caster level equal to a Sorcerer of your character level. * '''Elemental Ties''' (Base Will save +5, any Dread genasi): +4 bonus to saves vs. paralysis, poison, sleep or stunning. * '''Fireproof Flesh''' (Elemental ties, pyre genasi): You have Fire Resistance 5, which doesn't stack with other sources of fire resistance. * '''Ghastly Presence''' (Base Fortitude save +2, grave genasi): Cast a Stinking Cloud 1/day per time this feat has been selected, with caster level equal to a Sorcerer of your character level. * '''Traveler of the Mists''' (Base Will save +4, mist genasi): When you travel via a Mistway either alone or with a group of no more than 5 people, the chance of the Mistway drifting is decreased by 5% per character level you possess (minimum of 5% chance of drifting). * '''Wall of Mist''' (Base Will save +2, mist genasi): Cast a Fog Cloud 1/day per time this feat has been selected, with caster level equal to a Sorcerer of your character level.
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