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==On the Tabletop== {| class=wikitable ! || Pts || WS || BS || S || T || W || A || Ld || Sv |- | '''Chaplain Reclusiarch Grimaldus:''' || 95 || 2+ || 3+ || 4 || 4 || 4 || 3 || 9 || 3+/4++ |} Grimaldus is a killy, durable, debatably overcosted Chaplain. He's an independent character with the ATSKNF and Chapter Tactics: Black Templars (Crusader and Adamantium Will, plus rage and counterattack if anyone dies in the shooting phase), plus he gets Zealot, Unmatched Zeal (gives his unit the Zealot USR) and IWND, which is a bit of a nerf. It used to be that whenever he died he'd roll a morale test at Ld 9. If he passed he'd keep on with one wound, though he could only do this once per battle and would need to take Morale tests for every turn afterwards, dying if he ever failed (at least if gave him Instant Death resistance in an edition when practically nobody had it). His servitors can give FNP to every friendly unit (unit, not model!) within 12". His warlord trait lets everyone in his detachment use his leadership of 10 for all morale rolls. For gear he comes to war with a [[Rosarius]] (apparently he had another one built), frag and krak grenades, a (surprisingly not relic) Crozius Arcanum he borrowed from his mentor Mordred (who is still annoyed with Grimaldus for this, despite being dead), a master crafted plasma pistol, and for some bizarre reason, power armor. The fuck? The guy is the Reclusiarch, keeper of the chapter's relics, yet he can't get a set of artificer armor? Grimaldus is probably one the best chaplains in the game in terms of crunch and a godsend to people trying to play the fluffy "army of footslogging crusaders" Templars army, though he can still do anything a typical chaplain can. He's reasonably killy on his own, though no more than any other chaplain, but the real reason you take him is to stick him in a foot-slogging crusader squad. Stick Grimaldus and all his servitors in a full Crusader squad and you now have 30 T4 wounds on a unit that has FNP, Adamantium Will, Rage, Counterattack, Zealot, LD10, all for... just shy of 465 points. Okay, so it's not especially point efficient, but if you're trying to play oldschool footslogging Templars, Grimaldus is pretty helpful for that, and even for that many points, 30 wounds worth of Space Marines with that many special rules is nothing to sneeze at, and if you're fielding Helbrecht to call his WAAAAGH stand-in, you now have 64 attacks (10 marines, 10 neophytes, 1 attack base, 1 for 2 CCWs because of the chainswords you're taking, an extra for the charge plus the squad leader, plus the servitors), plus Grimaldus's attacks, coming out to a grand total of 54 attacks at S4, 10 at S3, plus 4 at S6 from Grimaldus, all of this re-rolling because of hatred, though as previously discussed this is more fluffy than point efficient.
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