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===Gypsy Class=== The Gypsy class in [[Advanced Dungeons & Dragons]] is a [[Rogue]] family class introduced in [[Ravenloft]]: Domains of Dread. Its primary [[Ability Score]]s are [[Dexterity]] and [[Charisma]], and it requires a minimum score of 13 for [[Constitution]], [[Intelligence]] and [[Wisdom]], as well as a minimum score of 15 in [[Charisma]]. A gypsy gets a +10% bonus to experience points if it has 16s or more for both Dexterity and Charisma. It is open to the [[Human]], [[Half-Elf]] and [[Half-Vistani]] races. Gypsies are effectively a Ravenloft-appropriate replacement for Bards. They don't get access to [[thief]] skills, but they do gain some increased [[Skill Monkey|sagely knowledge]] and limited spellcasting. Restricted to Lawful and Neutral alignments, gypsies cannot use ANY metal armor - not even elven chainmail, the usual "get-around" for this restriction - nor can they use shields. They can only use one-handed melee weapons, but can use two-handed missile weapons. Unlike thieves, gypsies don't gain the ability to use [[cleric]]al and [[wizard]]ly spell scrolls at 10th level; instead, they can use any magic item that is either thief-allowed or which emulates [[Diviner|spells of the Divination school]], and can learn Divination school [[Wizard]] spells of up to 4th level. Gypsy spells don't need to be memorized ahead of time (a prototype of the [[Sorcerer (Dungeons & Dragons)|sorcerer]]), but they always have a casting time of 3 turns; gypsies use a ritual magic rather than the active combat spells of the wizard. For other unique class features, gypsies have the traits ''Gypsy Clans'', ''Knife-Fighting'', ''Gypsy Lore'' and ''Sinister Perceptions''. ''Gypsy Clans'' is one of those awkward "rollplay to roleplay" class features that proliferated in AD&D. Basically, it gives the gypsy PC different reactions to gypsy NPCs depending on how closely their alignments match. ''Knife Fighting'' gives the gypsy an advanced affinity in dagger-wielding. Gypsies can specialize in the use of a knife, just like a [[fighter]], but not as effectively; they gain a +1 attack bonus and a +2 damage bonus, but they don't gain any extra attacks. ''Gypsy Lore'' gives the gypsy a 5% chance per level to know something relevant, if sparse, when confronted with anything of interest. For example, a 12th level gypsy has a 60% chance of knowing something useful about a magical item or a [[Darklord]] that the party encounters. Finally, ''Sinister Perceptions'' is another "rollplay to roleplay" class feature; when interacting with non-gypsies, all reaction rolls are ''immediately'' shifted 1 step towards Hostile. Oh, and for added bullshit, a gypsy's initial reaction and loyalty base bonuses count as ''penalties'' when interacting with [[Vistani]], as the "true gypsies" of the [[Demiplane of Dread]] look down on mere mortal nomads.
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