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==Track of the Predator (Reaver)== '''Stage 1:''' The character grows webs between her fingers and toes granting him a swim speed equal to half his land speed. Undeveloped gills sprout on his neck allowing him to stay underwater twice as long as would normally be possible. However, the webbing between his digits interfere with actions which require manual dexterity, imposing a -1 penalty to all attacks with manufactured weapons and -2 penalty to Pick Pocket skill checks. Furthermore, the character's slightly inhuman appearance grants her +1 Outcast rating. '''Stage 2:''' The character's nails harden into tiny black claws and his original set of teeth fall off over the course of a week as she grows rows upon rows of tiny sharp teeth. These changes grant the character two claw attacks and a bite attack, dealing 1d4 and 1d3 points of damage respectively. These attacks are natural weapons, with the claws serving as primary weapons and the bite being secondary. His skin also grows slightly scaly, giving her +2 Natural AC, and develops a slight tone ranging from dark green to mottled brown. The character develops a strong appetite for raw meat, the bloodier the better. As he becomes even more fishlike, he gains another +1 penalty to his Outcast rating. '''Stage 3:''' The character gains the Aquatic subtype, granting him a swim speed equal to his land speed and allowing him to breathe underwater indefinitely. The character also becomes stronger and tougher than a normal member of his race, gaining +2 to Strength and Constitution. While underwater, the character receives a +2 racial bonus to Hide, Listen, Move Silently, Profession (Hunter) and Wilderness Lore checks. The character's behaviour grows bestial and degenerate and he finds it harder to control his base urges, losing 2 points of Intelligence and Wisdom. The character also feels more at home in water than on land, suffering a -2 morale penalty to all attack rolls, saves and checks while out of water. He gains +1 Outcast Rating as his mouth widens and his face becomes like that of a monstrous fish. '''Stage 4:''' The character's eyes become bulging like those of a fish, granting him dark vision 60'. His monstrous claws and teeth grow larger and tougher, increasing their damage to 1d6 and 1d4 points respectively. His swim speed increases by 20 ft. as he becomes more adapted to the sea, and he grows agile, gaining 2 points of dexterity. The character's skin becomes even darker, more hardened and scaly, gaining further +2 Natural Armour class. The character's webbed feet are unsuitable for walking on land, decreasing his land speed by 20 ft. The character develops a taste for the flesh of sentient creatures, preferably land-dwelling humanoids. The character loses the ability to speak in a coherent human voice, and is only able to communicate in gurgles, hisses and ultrasonic whispers only other Reavers hear. Reaver spellcasters must gain the Still Spell feat to be able to cast spells normally. As the character degenerates into a sea monster in mind and body, he gains +1 Outcast rating. '''Stage 5:''' The character becomes a true Reaver. He gains the Monstrous Humanoid type and is no longer a Humanoid. The racial bonus to the relevant skills while underwater increase to +4. The character's physical power is truly superhuman, granting him an additional +4 bonus to strength and a +2 bonus to constitution as well as the Improved Grab special quality when hitting with her claw attacks. The character's skin is a dark green color and fully scaly, granting him a further +2 Natural Armour class bonus. These hardened scales are sharper, granting him the Cutting Scales special attack. The character can only remain out of water for one hour per point of Constitution, after which he begins drowning (see the DMG rules). His mind becomes that of a savage beast, gaining another -2 Int and -2 Cha. He feels a strange calling towards the Sea of Sorrows and is guided towards the nearest Reaver school where he can claim his rightful place. The character gains a final +1 Outcast Rating, topping it at +5. He is completely unrecognizable as the person he once was, his alignment shifts to Chaotic Evil if was not already. [[Category: Dungeons & Dragons]][[Category: Dungeons & Dragons Races]][[Category:Mixed Races]][[Category: Ravenloft]]
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