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== Pathfinder == [[File:Harpy B1.png|thumb|200px]] To [[troll]] any [[monstergirl]] fans who might be into the setting, [[Pathfinder]] explicitly made its harpies rather good-looking, but gave them three very important negative traits. # [[Luke|They have absolutely no sense of hygiene, meaning they never wash or clean themselves]]. As a result, they ''stink'' to high heaven of blood, shit, rotten meat and worse. Fortunately, they can be taught to bathe themselves, and it's mentioned some harpies make dangerous urban predators simply by learning to get rid of their distinctive odor. # Being [[Chaotic Evil]] means they are very rough lovers, often outright sadistic; sex with a harpy is often a very painful, humiliating experience. Still not bad enough? There's trait number 3... # Sexual cannibalism. In Golarion, harpies ''eat'' their partners after they're done screwing them. This is not usually done for shits 'n' giggles after just casual nookie, meaning you might survive a casual fling with one, but their messed up culture declares that any harpy who does ''not'' eat the father of their child is a weak slut. Which means that if the harpy wants a baby, the daddy is going to be a post-coital snack once she's knocked up. All the same, they're still sapient creatures, and one adventure tree explicitly allows the PCs to take one on as a sidekick and help her get over her "bad habits." Pathfinder also has the [[Siren]] species; these are a [[Chaotic Neutral]] race who appear as giant eagles/hawks/owls with the faces of beautiful women. Being all-female like their "cousins", they need to grab human men to procreate; unlike their harpy kindred, sirens are actually a very devoted and loving race. Yes, they will kidnap potential husbands in addition to just trying to seduce or rescue-romance them - they're Chaotic Neutral, after all - but they treat them well and fall very deeply in love. So much so that they've been known to commit ''suicide'', or outright ''die of heartbreak'', if the man they have their eyes on is stolen away or resists their charms. They have a very powerful magical song that can be used to captivate, fascinate, charm or put to sleep those who hear them, can use the Bardic Performance ability of a 4th-level [[Bard]], and can cast Cause Fear, Charm Person, Deep Slumber and Shout as spell-like abilities, each one being usable thrice per day. It should also be noted that 2e introduced male Harpies. For those looking to play a harpy character, the virtually identical [[Strix]] race of bird people are usually the more common and sensible choice.
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