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== New Crunch == [[File:HearthkynArt.jpg|300px|right|thumb|[[Deep Rock Galactic|If you don't Rock and Stone. You ain't coming home!]]]] True to their new fluff, the Hearthkyn in terms of crunch are one of the most ''Elite'' troops on the tabletop. More akin to [[MEQ]]s like [[Necron Warrior]]s and [[Tactical Squad]]s than they are to [[Boyz]], [[Whiteshield Conscript]]s and [[Fire Warrior]]s, the Hearthkyn are some tough, mean, badass motherfuckers that makes other MEQs cry themselves to sleep. Seriously, [[Cheese|where do we even begin.]] Whilst they don't have the same level of wounds as Space Marines, the idea of having an entire army of dudes ''in Power Armour'' is a cause for concern, given that their Void Power Armour reduces the AP of any attacks they suffer by 1, as well as [[Cheese|preventing enemies from re-rolling to wound them as well.]] Seriously, not even [[Necrodermis]] is this fucking ridiculous. But it gets [[Fail|''worse'']]; for the real strength of the unit lies not in their defences but in their ranged weapons, which turn the Hearthkyn into something of a power hammer. First of all, all Hearthkyn weapons, even the most basic, have some kind of ap, starting with -1 on the bolters and hitting -4 on the rail rifle. The value of this will differ when facing opponents with armour of contempt. Secondly, all the models in a unit can swap bolters for blasters for a tiny cost. Doing so gives better strength, ap and damage at the expense of range and halving the number of shots. If you intend to run your Hearthkyn aggressively in Sagitars or are facing a MEQ-heavy meta, ion blasters may be the better bet. Otherwise, stick to the bolters. Third of all, the medic is cheap and will save a Hearthkyn a turn by turning the damage of a failed save to 0, easily making him worth the upgrade. A Strategem to bring D3 models back is great- especially since it can bring back the Theyn. Don't feel bad about using the model with 2w and a good invuln to 'tank'. But the thing you are looking for is the [[Anal circumference|Judgement Tokens]]. Before GeeDubs did the fastest [[nerf]] in its history, the Hearthkyn Warriors along ''every single League unit'', was capable of gaining a Judgement Token. So what ''are'' these tokens? Well think of them as the Votann's Book of Grudges in playable form, or think of it as an even more [[Cancer|cancerous version of]] [[Tau]] [[Markerlight]]s. '''''Yes'''''. GW somehow manage to out-cancer Markerlights into [[EPIC FAIL|''something worse'' without even doing the bear minimum of playtesting.]] This means that any enemy unit that attacked a Votann troop with a token would [[Wat|''automatically take a wound on a 6+'']] when the resulting Squat fires back on his turn. And it gets worse, as each extra token adds a +1 to the roll for a total of some Dorf auto-wounding a target on a fucking [[Rage|''4+''.]] Even with the nerf of it no longer counted as an unmodified 6 to wound, this shit is still borderline busted given the AP-munching weapons that the average Hearthkyn wields not to mention the [[/d/|world's most powerful dildo which is,]] [[Anal circumference|the Magna-Rail Rifle.]]
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