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===World Axis=== In the [[World Axis]], High Elves technically don't exist. See, when they were designing [[Dungeons & Dragons 4th Edition]], the decision was made to emphasize the split between High and Wood Elves to a greater extent than ever before, and the High Elves were redesigned as almost an entirely separate race, now being named the ''[[Eladrin]]'', whilst Wood Elves were simply known as "elves". That said, the high elf archetype didn't entirely disappear. After the Player's Handbook 3 set a new rule that PC races received a +2 to two of three possible ability scores at character creation, elves gained the ability to swap their +2 Wisdom bonus for a +2 Intelligence bonus, which in turn made them better suited for Arcane classes and thus allowed them to represent High Elves as they were in older editions. Some [[Forgotten Realms]] material released after this point also offered the option of tweaking the skills and proficiencies of the [[eladrin]] for an alternative take on the high elf. In a nutshell, not only did this give players more versatility in how they designed their elf character, it also gave dungeon masters greater flexibility in defining their world's particular take on elves! The forgotten "Dusk Elves" by their own lore worked significantly better by using the "Elf with +2 Int" as their mandatory stat bonus, whilst the ability to give Eladrin the Elf Weapon Proficiency trait instead of their own Eladrin Weapon Proficiency trait could further customize eladrin cultures - and the Sun Elf's handling as an Eladrin with free proficiency in [[Wizard]] implements could even be used to revive the Gray Elf concept.
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