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===Rare=== * '''Eagle Claw Bolt Thrower:''' The only warmachine High Elves use, both in fluff and on tabletop. It's extremely accurate, each one is probably worth more than is contained within a city of [[The Empire]]. You can do whatever you want with it too, from fixed positions on warships and fortifications to mobile ones in the field. They're designed to be easy to move and load, so only 2 crewmen are needed for each one and they can fire then be ready to fire again in only two seconds. All of them are produced in Lothern, but all High Elves have access to them and use them to great effect. * '''Great Eagles:''' "So why didn't they send an army of Great Eagles to kill the Dark Elves?" The answer is because Great Eagles aren't troops you summon from the barracks and send on patrol. They're very intelligent, and very proud. They see things even Shadow Warrior eyes don't, and in the fluff it's not uncommon for the commanders at the 5 Gates to wake up in the morning and see a pile of Druchii assassin bones that have been coughed up in his courtyard. Great Eagles just kind of show up to battles that happen in their area and do whatever they feel like doing (always to the benefit of High Elves though). Badasses can talk to them in their own language (although Great Eagles understand Elvish, they'll actually care what you say if you speak to them in their own language understandably), and such guys actually get to make requests. Even amongst High Elves there's dicks who think the Eagles are just animals showing up for free food though. Those guys don't tend to survive for long. The first king of the Eagles, Talyn, is Asuryan's buddy and keeps Ereth Khial from coming and raping him in his sleep. * '''Flamespyre Phoenix:''' Since they're new for High Elves, they don't have much fluff outside the rulebook. They're called Flamespyres because the flamespyres are giant alabaster pillars around the Shrine of Asuryan where these guys make home. Those pillars help guide the winds of magic of the Fire lore towards the Island of the Dead. Thanks to the fact they roost on these, Flamespyre Phoenixes burn hotter and longer than any wild phoenix does. When they're killed, they explode and leave a fiery vortex which, if the winds of magic are strong enough, rebirths into a Phoenix. Like Great Eagles they're intelligent, but since the only guys around have taken a vow of silence it's unlikely there's Elves that can talk to them in their own language. * '''Frostheart Phoenix:''' Not even Phoenixes survive forever. When they cool with the ages, they begin to absorb heat rather than give it off. The older they get, the more they drain heat from things around them until they can fly overhead and make it snow. They move from the flamesypres to chill (no pun intended) all around the Eataine coastline (although it's possible they can be found elsewhere, since there's only so much coastline really) until one day they freeze solid and become a statue. Some of them avoid this fate by actively engaging in battle by serving the Phoenix Guard. The skin of the Frostheart is like glass, and the magic that surrounds them is like steel. If they die though, they die for good. * '''Sisters of Avelorn:''' The Sisters of Avelorn are new in the fluff, and are basically Handmaidens of the Everqueen trainees. Recruited from all kingdoms and all walks of life, even the peasantry, being chosen to be in the Sisters is a place of honor that grants them status as a fucking glorious badass forever. They're the personal guards and warriors of the Everqueen, doing literally whatever duty is required. When Alarielle sends them to war, they show up and aid the High Elf forces. They're peacekeepers in Avelorn, they maintain the shrines to Isha and the other gods in the region, and they keep the Chaos beasties away from the populace as well as guarding secret sites that contain great artifacts and/or curses. When they show up there's nobody who outranks them, and nobody who gives them orders since they answer only to the Everqueen herself. They are the best archers in the world both in fluff and the tabletop, but unlike their older incarnation they don't fire regular arrows from regular bows anymore. They now use bows made of living blue fire that burns Chaos things even hotter (look up how hot fire has to be to be blue, now realize that we're talking about 40k levels of purging here). The Sisters answer to the Maiden Guard AKA Handmaidens of the Everqueen, which are 100 in number at all times. Sisters of Avelorn are the Avelorn equivalent to the White Lions of Chrace.
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