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===Navis Armsman=== [[File:NavyArmsmen.jpg|170px|right|thumb|The skull-smashers of the Imperial Navy.]] Your bog-standard, run-of-the-mill Breacher infantry. Navis Armsman are the standard infantry type who specializes in close-quarters combat. They are there to act as a support unit of the entire Breacher team, providing covering fire whilst more important members can do their work without being bogged down by enemy counter-fire. They are often the juniors of the team and less experienced overall. Although some Navis Armsman may still stay in their position as that is what they are used to. Navis Armsman are the most numerous lot in a Breacher team and often the first to suffer casualties due to their close-combat support nature. They are all equipped with [[Combat Shotgun]]s and a small [[Basic Close Combat Weapons#Axe|Hatchet Axe]] for self-defence. On the Kill-Team tabletop, they are your standard generic, run-of-the-mill operatives, where you trade out any special abilities for GA2 with a 4+ save and 7 wounds. However, you have two major advantages over the Tempestus: 1. Armsmen are GA2 that has ''Breach'' and ''Clear'', which can let you activate other nearby operatives. 2. Your Armsmen come with 3/4 damage hatchets as standard issue, so they can actually put up a fight in combat. They also come with Navis Shotguns, which come with two different profiles: At Close Range (around 6"/pentagon), this gun deals quite a good bit of damage with good accuracy. However, past that they need to rely on an unreliable and ineffective Long Range profile, which will usually lock your forces into close quarters. Slugs are also a very vital item to buy if you can. Especially if you don't grab the Voidjammer/Surveyor and their pets, you'll be needing something more reliable for long-range conflicts. While the Slug's improved profile aren't better than the Close Range profile, it makes them more reliable as marksmen. Navis Armsman falls under the Staunch and Marksman type in Kill-Team. {{Clear}}
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