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===Weapons and Equipment=== *'''Monofilament CCW:''' Oniwaban and the character, Shinobu, carry deadly Monofilament CCWs. With their high CC stats, TO Camo, Infiltration, and high Martial Arts, they can kill anything not protected by Total Immunity (such as our own Karakuri) with a single swing. **The new Tanko Zensenbutai HIs (who have replaced the Haramaki) also carry Monofilament CCWs, although their long range weaponry, BS13 and link team options makes melee lethality less of a focus. *'''TO Camo:''' Shinobu, Saito, and generic Oniwaban/Ninjas all have TO Camo with Infiltration (Superior Infiltration in the case of the Shinobu and Oniwaban, giving them a decent chance of deploying in your opponent's half of the board). These deadly troopers can hide in the shadows before their ambush. JSA TO camo troopers are very active turn aggressive pieces. It is always very tempting to ARO with a Oniwaban in hidden deployment, however, they benefit greatly in the active turn with Surprise Shot/Attack skills, and being able to move freely until discovered. Only reveal yourself in the ARO when it is absolutely necessary (such as if a link team/coordinated order would lead you to being able to blast multiple models with an Oniwaban boarding shotgun). **'''UPRISING:''' The AVA of the Oniwaban is down to only 2 and Ninjas to 3. *'''E/M Grenades:''' E/M Grenades are an uncommon weapon. The Domaru carry them and throw them accurately with their high PH. Using Speculative Fire to lob these over walls to immobilise HIs, turn troopers irregular and break unsuspecting link teams is hilarious when it works. Don't bother with these against non-HI/comms equipped veterans (such as Druze Shock Teams, minus the hacker) as they'll just ignore its effects.
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