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===Light Infantry=== *'''Corporate Security Unit:''' CSU have Metachemistry, which can be very good if the RNG-gods favor you. They also get sixth sense which doesn’t really matter all too much since they‘ve got a unique thing going an in ForCo: they can be included into a Securitates-link. And since their cheapest profile comes at 11pts and the specialist trait it’s very attractive, even if it’s just to shave off a few points of your core link. *'''Cube Jäger:''' They‘re only a little bit cheaper than Akalis, don’t get Combat Jump and they’re irregular. Both profiles bring Paramedic, which seems to be their whole schtick. With WIP 13 they can do the button pressing quite well though and having a SMG and an e/mitter can be very useful to scare away the opponents units after a button is pushed. *'''Clockmakers:''' One of three engineers in ForCo, but this one's both the cheapest and brings the highest WIP to the party. *'''Daktaris:''' Neither the most competent doctor nor a unit doing more than one thing, but it's the cheapest option and WIP13 is still reliable enough if you want one on a budget. *'''Securitates:''' ForCo‘s Linetroopers hired fresh from Tunguska, and they are expensive at 13 pts on the cheapest profile. You get what you pay for, since they've got BS12 and WIP14, which makes them quite versatile. They've got Fireteam: Core and can bring Corporate Security Units, which bring their own unique thing to the link. Also they've got Veteran! It's one of the skills you never want to be relevant and probably don't want to pay for, BUT whenever it gets relevant it's such a great thing to have. Having a few regular orders when losing your LT early can make the difference between losing and winning a game, or at least between a minor and a major victory. Typical for this kind of units they've got quite a few profiles. Your linkfiller is the plain Combi Rifle, also comes as LT. CSU's got cheaper filler options for your link, but the basic profile is still a good choice for LT disguise. For two points more you can make them Paramedic, or pay 16 pts for a built in repeater (which also come with BSG option instead of the Combi for the same cost). You also get a very nice Hacker profile which profits even more from being immune to Isolated, and some SWC weapons that probably do more for you on the other units in the roster. *'''Avicenna, Mercenary Doctor:''' A premium doctor to bring if you really want to get your gunslingers back up again- with WIP15 and Doctor (+3) she will take care of that. NWI and Bioimmunity allow her to risk taking a hit, but neither her BS nor her PH really beg for any risky moves with her. MOV 6-2 make her more order efficient in what she's supposed to do. She can join Kaplans and Orcs in a link. *'''Hannibal, Mercenary Team Leader:''' This man is an expensive man to hire. Biometric Visor, Discover (+3), Dodge (+3), Immunity (Shock), NWI and either Chain of Command or LT with Strategos L1. And there's the option to have Strategic Deployment on the CoC-profile aswell (the LT always has it). All this is nice, but you're paying a premium for a profile like this. He doesn't have any fancy weapon options but the boss isn't supposed to be the brute of the crew anyways. He clearly can be worth it, but don't take him if you're just after CoC, there's a way more attractive option. *'''Laxmee, Hacker of Fortune:''' A linkable hacker with WIP 14 and BTS 6, minelayer dropping cybermines, MIM (-3), a pitcher and an SMG and a HD+ (UPGRADE: Fairy Dust). All that for 24pts and you can link her with Kaplans and Orcs. What's not to love here? *'''Warcors:''' 3pts for an irregular Flashpulse ARO. Fit him into your list whenever you got the slot and points, they're well worth it. A little twist in ForCo is their AVA two! *'''Wild Bill, Legendary Gunslinger:''' Wild Bill doesn't want to hangout with PanO and prefers the Kaplans as a link instead, probably because he's an intellectual enjoying their WIP 14 presence. He's fast at MOV 6-2, got (+1Dam) and shock on his BS, also he's got marksmanship and NWI. Neither the rifle nor the contender have a nice rangeband, but with the MULTI pistol he's got a positive rangeband from 0-12", which overall makes him an unpleasant close-range fighter.
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