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===Special Skills=== '''Regular Troop:''' PanOceania has hardly any Irregular troopers. On one hand that means a solid order reserve, on the other no cheap Irregular speed bumps. But outside LoL PanO players usually don’t need Command Tokens to turn Irregular Orders into Regular ones. '''Martial Arts and Religious Troop:''' As you may have noticed, quite a few of PanOceanian elite units are Knights. That often means Religious Troop, which can be a blessing or a curse, depending on if you need a troop to stay put or fall back. Martial Arts might no longer give Stealth or Courage - so Religious knights might not choose to retreat - but it's still an extra defense (or offense, if you're lucky). Knights tend to also have Frenzy though and you can’t mitigate it by linking in vanilla. '''Jungle and Aquatic terrain:''' Not that many people play with terrain rules, but since the most interesting stuff in the fluff is taking place in Paradiso and it is the default setting for longer campaigns, Jungle terrain might sometimes come in handy. '''Low Willpower:''' Keep in mind that your big guns compensate for a low willpower. You will be paying a premium for even 'decent' WIP - your standard WIP is 12, not 13, and you will pay through the nose for better specialists compared to other armies. On the bright side, even your Trauma Doc can shoot on BS12, and the paramedic skill got buffed so your heavy infantry won't suffer as much. Plus, not paying for WIP13 means more points for your shooty bang-bangs.
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