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===3.X Stats=== In the original Dragonlance 3e campaign setting, Irda were given the following statblock: ::-2 Constitution, +2 Intelligence, +2 Charisma ::Medium ::Humanoid (Shapeshifter) ::Base Land Speed 30 feet ::Low-Light Vision ::Change Shape (Su): 3/day, an irda can assume the form of any humanoid type creature between Small and Large size. Equipment and clothing don't change. Natural attacks, natural armor, movemient modes and extraordinary special attacks of the new form are gained, but not special qualities. Retain original ability scores, hit points, saving throws, special attacks and qualities. Retain spellcasting ability (if any). This ability grants a +10 bonus to Disguise checks and the irda can remain in its chosen form as long as it wishes. Changing back does not expend a use. An irda reverts to its true form upon death. ::Spell-Like Abilities: Dancing Lights, Detect Magic, Flare, Ghost Sound, Light and Mage Hand, all usable 1/day as if cast by a Sorcerer of the irda's character level (DC 10 + Cha modifier). ::[[Favored Class]]: [[Wizard]] ::[[Level Adjustment]]: +2 When "Races of Ansalon" was released, it tweaked the formula in a few ways... ::-2 Constitution, +2 Intelligence, +2 Charisma ::Medium ::Humanoid (Ogre, Shapeshifter) ::Base Land Seed 30 feet ::Low-Light Vision ::Change Shape (Su): An irda can assume the form of any humanoid, monstrous humanoid, or giant type creature between Small and Large size. In this form, an irda retains most of its physical qualities. An irda can be identified by a True Seeing spell. This power canot be used to take the form of a creature with a template. All gear that an irda is carrying/wearing shifts sizes so long as it remains in contact with the irda. ::Spell-Like Abilities: Dancing Lights, Detect Language, Flare, Ghost Sound, Light, Mage Hand, all usable 1/day as if cast by a Sorcerer of the irda's character level (DC 10 + Cha modifier). ::[[Favored Class]]: Any Arcane Spellcaster ::[[Level Adjustment]]: +2
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