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==Borderlands & Beyond== '''Bone Grinders''' are the primal counterparts to Alchemists (with a dash of bio-Mechaniks), [[artificer]]-[[necromancer]]s who have learned to exploit the fundamental magical energies inherent in living creatures by harvesting bio-matter and shaping it into potions, talismans and fetishes. This mixture of [[alchemy]] and [[magic]] allows these, quote, "filth-encrusted meat wizards" to create the equivalent of magical items by butchering their kills. Its subclasses determine what it uses its arts to augment: * ''Way of Bile'' gives more benefits towards poisons, whether via magic or by magic you create by your own tainted biology. * ''Way of Bone'' is the combat-focused path, improving combat capability. '''Shamans''' are a more savage counterpart to the conventional cleric, with the addition of special Rites - abilities akin to Channel Divinity, but most are more generalized and available to all Shamans. Their subclasses are also domains: * ''Matron Domain'' is the general support domain, providing healing as well as some damage resistance. * ''Predator Domain'' is akin to the War Domain, driving hard on getting into the thick of combat. * ''Bokors'' (from DW) are the iconic [[gatorman]] shaman, wielding a mixture of primal and necromantic magic that allows them to blight foes and animate the dead. * ''Mist Speakers'' (from DW) are the iconic bog trog shaman, calling up the magic of mist to create illusory defenses and wards. '''Warlocks''' replace the counterparts of the same name from D&D 5e and are the fleshy counterparts to the Warcaster from the Requiem corebook, being spellcasters tied to the new Warbeasts. Weirdly, they're ''Wisdom'' casters rather than Charisma casters, which you'd expect them to be given a) Charisma tends to be the "force of will" mental stat, and b) it'd complete the trinity with the Int-based Bone Grinders and Wis-based Shamans. Their subclasses differentiate on how you channel your bonding powers: * ''Devourer Resonance'' channels the bond to all manner of predatory beasts, all the get of the Devourer Wurm. This doesn't give much focus, but it does give more to coordinate between both Warlock and warbeasts. * ''Farrow Resonance'' is a Farrow-only subclass, as it bonds to the wild hogs and boars that the Farrow descend from. This provides means to let the warbeasts suffer damage in order to enter fits of wild rage. * ''Trollblood Resonance'' is a subclass exclusive to Trollkin and Pygmy Trolls, as it channels into the troll bloodline and focuses on trollblood warbeasts. This gives the warbeast extra tankiness, including boosting their regeneration. * ''Swamp Resonance'' channels the power of [[swamp]] beasts, which are more patient and subtle than those of the Devourer Resonance. Swamp-locks have sneakier beasts that can explode into savage activity, as well as heal themselves by devouring their kills.
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