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==Codex Jonah== If you ever wanted to include this bro of a versatile Librarian into your Blood Ravens army, then here is your chance to do so. {| class=wikitable ! || Pts || WS || BS || S || T || W || I || A || Ld || Sv |- | '''Jonah Orion''' || 150 || 5 || 5 || 4 || 4 || 2 || 4 || 3 || 10 || 3+ |} '''Unit Type''': * '''Infantry (Character)''' '''Unit Composition''': * '''1 Unique''' '''Wargear''': * '''Blade of Displacement''': Can be swapped for '''Might of Moriah''' for 15 pts. * '''Hivekiller Bolt Pistol''': Can be swapped for '''Daemonbane''' for 15 pts. * '''Storm Mantle''': Can be swapped for the following psychic hoods for 15 pts: :* '''Armor of Faith''' :* '''Mantle of The Codicier''' :* '''Coronet of Ice''' :* '''Crown of The Martyr''' :* '''Diadem of the Untouched''' :* '''Halo of Fury''' :* '''Hood of Alacrius''' :* '''Tigerian Halo''' :* '''Warp Crown''' * '''Obsidian Raven''': Can be swapped for '''Sigil of The Watchman''' for 5 pts. * '''Psychic Tomes''' * '''Frag Grenades''' * '''Krak Grenades''' '''Special Rules''': * '''And They Shall Know No Fear''' * '''Chapter Tactics (Blood Ravens)''': As per the rules for all Chapters who do not know their primogenitor Chapter, the Blood Ravens do not have a unique Chapter Tactic. Instead, the player can elect to use any existing Chapter Tactics from Codex: Space Marines and any Forge World supplements. * '''Independent Character''' * '''Psyker (Mastery Level 3): Jonah Orion generates powers from the Biomancy, Daemonology, Divination, Pyromancy, Libarius, Fulmination, Geokenesis, Technomancy, Telekinesis and Telepathy disciplines. * '''Adamantine Will''' * '''Purify''': Unique psychic power used by Jonah that he can cast either on himself or any friendly squad (including Battle Brothers), or Chaos models. If the first two, then it grants them the Feel No Pain USR (if the unit already has FNP, then it instead gets a +1 to it) and removes any Poison effects or Malediction psychic powers and lasts for one turn. If the latter, then a model/squad suffers automatically a S5 AP5 To Hit attack, yet can still take armour saves. This power costs one Warp Charge. * '''Obsidian Raven''': Azariah Vidya himself formed this obsidian Raven from the blood of his enemies. It grants its wielder an unusual connection with the Warp, they will recover energy whenever attacked or after casting a spell, greatly increasing their longevity in battle. The Obsidian Raven grants a Warp Charge for every successfully cast psychic power (up to two charges), yet can be used in the next psychic turn along with the ones generated by Jonah. If Jonah gets hit and suffers a wound, then he gains a Warp Charge for every wound lost. * '''Sigil of The Watchman''': When erecting a Telekinetic Dome, any unit that has the stench of Chaos will take damage and be unable to see. When a Chaos model is in base contact with a model affected by Telekinetic Dome, then said Chaos model will suffer a automatic S4 AP- To Hit once per turn, and will be under the effects of the Blind USR. Stacks with Diadem of The Untouchable and with the Tome of Force. * '''Psychic Tomes''': Tomes allow Jonah to use enhanced versions of the psychic powers he can use. These can be used with specific psychic hoods to further enhance these powers. Some stack with the psychic hoods and weapons. Jonah may choose one of them during deployment. The tomes are as follows: :* '''Tome of Barriers''': (Coming Soon TM) :* '''Tome of Displacement''': This tome empowers its user with a power over time and place. It grants the Temporal Displacement ability which allows Jonah to teleport himself inside the physical space of an enemy infantry unit, killing them instantly. Jonah may cast the Temporal Displacement psychic power once per game. This ability causes Jonah to go into reserve and to Deep Strike in the next turn. Jonah must come in the next turn after casting this power and is not affected by mishaps. When coming via Deep Strike, Jonah must be put in base contact with an enemy model/squad. Put a Large Blast marker over Jonah. Every model inside the blast marker sans Jonah is automatically hit by a single S8 AP1 attack. The models can still make armour saves. If Jonah was part of a squad before casting the power, then he leaves it. This power costs three Warp Charges. :* '''Tome of Fire''': Outlining the complex pathways of psychic energy through flesh, this tome allows the Librarian to convert that power into consuming fire within an enemy, Igniting their Soul. Jonah gains a +1 to Psychic Test rolls while casting powers from the Pyromancy Discipline. :* '''Tome of Force''': Filled with innumerable diagrams of the psychic architecture holding back the Warp, this tome allows a Librarian to better erect a mighty Telekinetic Dome. Jonah gains a +1 to his rolls when casting Telekinetic Dome. :* '''Tome of Might''': With this tome, the Librarian may gift an ally with the Might of the Ancients, making them nigh-unbeatable in close combat. Iron Arm and/or Hammerhand become Might of Ancients. Might of Ancients is a Blessing that grants Jonah and any squad he's joined with a +3 to S, T and A. This power costs one Warp Charge. :* '''Tome of Mist''': The pages of this tome appear blank to all but those ready to understand them. Using these veiled rites, the Librarian may cause a person to Vanish from sight. The Invisibility psychic power is enhanced with this tome. Now enemies additionally must re-roll once per turn successful To Hit and To Wound rolls against models affected by Invisibility. :* '''Tome of Power''': Written in characters that glow with psychic power, this tome allows the Librarian to Empower his allies, so they may use their abilities at an increased rate. Jonah may cast the Empower psychic power. Empower is a Blessing that grants the Shred USR to any model/squad, while also allows them to re-roll any failed To Hit and To Wound roll. However while the ability is active, Jonah is immobile and cannot act at all. Empower lasts for one turn and costs one Warp Charge. :* '''Tome of Time''': Using this ancient tome, the Librarian may lift the Veil of Time itself, allowing his abilities and allies to move and act far faster than their enemies. Now both Jonah and any squad he's part of are affected by Warp Speed when cast. Stacks with Blade of Displacement and Hood of Alacrius. Note that Blade of Displacement only affects Jonah (so no squad-wide Hammer of Wrath). :* '''Tome of Wrath''': Constantly alive with psychic electricity, this revered tome allows the Librarian to Smite his enemies with bolts of power. The Smite psychic power becomes S5 AP2 Assault 6 with this tome. {| class="wikitable" |- ! Name !! Range !! Strength !! AP !! Type |- | '''Blade of Displacement''' || - || +2 || 3 || Melee, Force, Rending, Master Crafted, Enhance Warp Speed |} * '''Blade of Displacement''': This relic allows a Librarian making use of Warp Speed to project a distortion field that knocks back and damages any enemies he passes near. **'''Enhance Warp Speed''': When Jonah casts Warp Speed, he additionally gains the Hammer of Wrath USR. {| class="wikitable" |- ! Name !! Range !! Strength !! AP !! Type |- | '''Might of Moriah''' || - || 2x || 3 || Melee, Concussive, Force, Master Crafted, Inspirational Aura |} *'''Might of Moriah''': Said to have been the personal force staff of Azariah Moriah, this blessed weapon thrums with the power of the martyred Chapter Master. The current Chapter Master sent this weapon away three centuries ago, but has never said why. **'''Inspirational Aura''': Models in 12" of Jonah can use his LD when taking LD based tests. Additionally it grants a +1 to To Hit and To Wound rolls in either melee or while shooting. {| class="wikitable" |- ! Name !! Range !! Strength !! AP !! Type |- | '''Hivekiller Bolt Pistol''' || 12 || 1 || 5 || Pistol, Poisoned (2+) |} *'''Hivekiller Bolt Pistol''': Astartes Mk IIIt bolt pistol modified to fire Hellfire toxin rounds especially effective against Tyranids. Also features the Apothecary's Oath of Service emblazoned near the barrel. {| class="wikitable" |- ! Name !! Range !! Strength !! AP !! Type |- | '''Daemonbane''' || 12 || 7 || 2 || Pistol, Master Crafted, Gets Hot!, Daemon's Bane |} *'''Daemonbane''': Lord Inquisitor Sylan Lukasz of the Ordo Malleus affixed his personal seal to this pistol, calling on its wielder's to drive the daemons of Chaos from every corner of the Imperium. Daemonbane is a Plasma Pistol. **'''Daemon's Bane''': Models with the Daemon USR are subject to the Pinning and Blind USR when hit from this pistol. *'''Storm Mantle''': Centuries ago, Librarian Braden weathered an Eldritch Storm and turned its psychic energy back to his Eldar foes. Since then, the armor has resonated with psychic energy. The Storm Mantle is a psychic hood that doubles the user's Toughness against Witchfire, Focused Witchfire, Beam and Nova type psychic powers. *'''Armor of Faith''': This revered armor is today fitted with a master-crafted psychic hood, but is said to have once formed the core of Chaplain Sonorth's power armor. Blessings of the Chaplain's holy Rosarius are said to resonate still in the psychic chambers of the armor. The Armor of Faith is a psychic hood that grants a 4++ Inv Save. *'''Mantle of The Codicier''': The crystals of this psychic hood amplify the negative emotions of its wearer in such a way that they will often discharge themselves violently upon an attacker. The Mantle of The Codicier is a psychic hood that grants a +1 to WS and BS. *'''Coronet of Ice''': This psychic hood allows the Librarian to shroud an enemy in the Warp, temporarily freezing them in stasis - invulnerable but unable to act. Shrouding can be used as a malediction psychic power that causes enemies to take a LD test with a -2 modifier. If failed, then the model/squad is immobilised until the next turn. They cannot attack, nor be attacked. This affects any unit with a LD stat. *'''Crown of The Martyr''': Once worn by Chapter Master Moriah, this hood extends the effects of a Librarian's psychic healing. The Crown of The Martyr grants the Endurance psychic power additionally the It Will Not Die USR. *'''Diadem of the Untouched''': This mighty hood creates a passive Telekinetic Dome around the Librarian, knocking back any enemies who get close to him. The Diadem of The Untouched grants the Telekinetic Dome psychic power the ability to knockback enemy models that try to hit Jonah or anyone under the effects of this power. Enemies are treated as if they were affected by the Strikedown USR. *'''Halo of Fury''': Using this hood, the Librarian may channel the Hammerhand into an enemy, driving the target into a rage and forcing him to attack his own companions. Hammerhand can be used as a Malediction psychic power on enemy models. A model/squad affected by it must assault the nearest model/squad if they are in range. All missed melee attacks are relocated randomly towards the nearest allied models in base contact. If models in a squad are affected, then any missed melee attack is relocated among their squad mates. *'''Hood of Alacrius''': This psychic hood allows the Librarian to passively trigger Warp Speed when charging into combat or when severely wounded. If Jonah is equipped with the Hood of Alacrius, then there is a chance that he will activate Warp Speed when charging the enemy or when he loses one wound (even if he didn't generate the power from the Biomancy Discipline). In order to activate it, Jonah must take a LD Test. On a 6, he casts Warp Speed without spending a Warp Charge. This can be cast before charging in the Assault Phase, or in combat if Jonah is in base contact with an enemy model and only before combat. If Jonah already has Warp Speed, then he gains a +1 to Psychic Test rolls while manifesting this power. *'''Tigerian Halo''': Said to be derived from the works of Tigerius (NOT Tigurius) of the Ultramarines, this relic enhances the use of Pyromancy powers. All Witchfire, Focused Witchfire, Beam and Nova powers from the Pyromancy Discipline gain a +1 to S. The Fire Shield and Fiery Form psychic power affects now a whole squad when Jonah is part of one. *'''Warp Crown''': This hood forms a field of warp energies about the Librarian. When under close combat attack, this field often sends attackers through the Warp, teleporting them away a short distance. Models in base contact with Jonah have a chance to get teleported away. If an enemy model succeeds in hitting Jonah in combat, the he must pass a LD test with a 1d6. If he rolls a 3 or less, then the model (or entire squad) disappear into reserve of the enemy player. The models may enter back the battlefield via Deep Strike, yet 18" away from Jonah, toward their original Zone of Deployment). The enemy models that reappear always arrive without Deep Strike mishaps.
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