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===Major Locations=== Kalandurren used to be filled with fortified castles and homes of the exalted and angels of Amoth. The ruins of those structures are everywhere, and they haven’t necessarily been picked clean, since demons or Doomguard cut short outsiders’ foraging attempts. Two of the dominion’s most well-known locations are described below. ====God's Dice Arena==== In Exalhus, the city at the heart of Kalandurren, there once stood a golden temple dedicated to law and justice, gleaming in the light of the sun atop the mountains. Its light went out when Amoth was slain. The site languished for centuries, untouched by the demons, until the Doomguard burned and razed it. As soon as the fires started to lick the temple walls, however, a strange energy flowed from the ruins, filling the surrounding Doomguard with hope, certainty, honor, and — above all — a sense of purpose. That feeling was abhorrent to the nihilists, and many of those that felt the first stirrings of Amoth’s sleeping power went mad on the spot. Those that survived found themselves intrigued by the traces of law and goodness that surrounded the temple. They discovered that by exposing themselves to the positive feelings for a short time, it made the excitement of committing destructive acts more intense. Becoming addicted to the sinful rush of the vestiges of lawful thought, the Doomguard built their fortress in the ruins of Exalhus. The temple had contained an arena-like amphitheater for settling trials by combat. When they cleared the arena, the Doomguard discovered that not all of its magic had been destroyed—the wards that prevented spectators from fighting one another were still intact. In this environment, the Doomguard could lounge for a few minutes or hours in peace, without worrying about each other’s plotting — as long as a gladiator was shedding blood and smashing bones in the arena below them. Fights in the arena are most entertaining when one or more of the combatants have lawful demeanors. Lawful combatants feel compelled to fight to the death, a situation the Doomguard find delicious, particularly when such captives are pitted against their own allies. Player character combatants might be able to shake off the compulsion, but lesser warriors have no chance. When the demons came to understand what was occurring in the arena, many of them found ways to sneak or teleport into the stands. Once in the stands, the demons are equally helpless against the arena’s immense anti-violence auras. Over the decades, the Doomguard and the demons have come to an understanding for sharing spectatorship in the arena, although they frequently fight each other on its bloody sands. They also compete to see who can bring in the best gladiator slaves and most entertaining victims. The arena is an amphitheater set around a semicircular pit with a 60-foot radius. Below the sands dyed red with blood lie the remains of Amoth’s high altar, which is the focal point of Kalandurren’s law-aligned energy. Group combats (with equal numbers of foes on both sides) are as common as individual duels, and the outcome of a duel—death or mercy—is determined by a pair of six-sided bone dice carried by High Lord Nariche, the current leader of the Doomguard. Enterprising and semisuicidal gamblers from across the worlds venture into God’s Dice Arena. Gambling with demons and Doomguard on the outcome of a fight, or whether the throw of the dice will dispense death or mercy, provides some visitors with a rush that can’t be matched. There is an element of danger for the audience, however. If at the end of the match Nariche rolls a total of seven on the God’s Dice, as they’re known, the victorious gladiator has won the right to challenge anyone in the amphitheater to an immediate death match in the arena. The winner is entitled to all that belonged to the loser (including freedom, equipment, coin, and slaves), and the loser is made a slave, if he or she survives. Any spectator can be challenged in this way, strong or weak, and this fact is not always made clear to new visitors. ====Rimmon's Cairn==== Before he was struck down, Amoth slew Rimmon. The demon prince’s body is entombed in a magically warded cairn in the shadow of one of the dominion’s great mountains. Despite Kalandurren’s population of insane nihilists and demons, no one has succeeded in penetrating the cairn.
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