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==Gameplay== The game goes through two phases. First is the night phase. The night phase is where the results of the day are tallied up. Everyone gets two prayer points for free, bonus prayer points for power tiles and controlled temples, VP if two temples are held and if units are sacrificed at the shrine, and finally the turn order is established, the person with the least points may decide where everyone starts. During the day all the action happens. Each player has 5 actions. And must place one of them during their turn on their player board. The action is resolved as soon as it is taken. This repeats in turn order until all actions have been used. The actions are: recruitment, movement, upgrade pyramid, buy power tile (1 for each color), and pray (gain 2 PP). Recruitment may be as many soldiers as the player likes, at the cost of 1 PP per soldier. Movement can be amplified into a teleport, if the troop is at a pyramid. This costs 2 prayer points. The troop may move to any obelisk (each temple and a few desert tiles have a obelisk). '''Combat''' ensues as soon as someone moves their troop onto an occupied space. Each player picks a combat card, and then discards one of their other combat cards. The cards are revealed at the same time and the winner is decided. The winner of the fight is the one who has the soldiers+bonus attack from their combat card. At a tie the defender wins. But the combat cards also have a secondary effect, either killing troops, or protecting troops against getting killed. [[Category:Wargames]]
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