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===Hero=== *'''Ahmunite Pharaoh:''' Your combat hero who also have Surge (8). These rulers are pretty strong with Crushing Strength (2) and hitting in melee on a 3+, but like a lot of these type of hero units there just aren't a lot of attacks on this one. If you want a source of Surge,could be useful to help a mobile army, but not as effective as a high priest. If you want a combat hero, choices are kind of rough, as none of them have a particularly large amount of attacks. That being said though, throwing on Wings of Honeymaize makes for an excellent mobile command base, giving out inspiring and Surge spells, and being quite difficult to kill with most shooting. A winged Pharaoh almost always has something to do, and is rarely useless points. *'''Ahmunite Pharaoh on Royal Chariot:''' Your Ahmunite Pharaoh on his personal pimp mobile. He's got 2 more attacks and speed. He also gains Thunderous Charge (1), for what it's worth. Its not as useful as a pharaoh on foot, but with the Nimble rule and 8 Mov, not being shambling , it can threaten a flank or command a combined flanking attack. it also has the regeneration rule, which can be enhanced with a magic object to regenerate 4+, holding a monster or unit. *'''Cursed High Priest:''' Your dedicated spell caster. Comes standard with Surge (10), which is exactly the sort of spell you want, but can also buy Heal (4) and Wind Blast (5). You can also mount your priest on a skeleton horse. You can also buy a Breath Attack (12) and Vicious together, which isn't terrible but you'll probably be using them for Surge and not shooting. One of the better caster heroes available and a perfect fit for the army. *'''Idol of Shobik:''' Your living legend hero. This is a living statue with a pile of special rules that costs a pile of points. It gives every friendly, non-allied unit within 6" Iron Resolve, plus it also has Crushing Strength (4), Heal (6), Shambling, Strider, and Very Inspiring. This thing hits harder than any other unit in the game, always wounding on a 2+ against everything. It's also going to be healing your nearby units between the Heal spell and Iron Resolve. This idol of stone is really good and worth the points, but does require a steep investment to use. *'''Mortibris the Necromancer''' (Destiny of Kings): Your new living legend hero in the ''Destiny of Kings'' campaign book. He comes with Bane Chant (2), Heal (5), Individual, Inspiring, Lifeleech (1), Lightning Bolt (4), Regeneration (5+), Stealthy, and Surge (10). He can also buy the Hero of Renown upgrade, allowing his Inspiring to inspire allied units as well as core army ones. He also gives all non-allied friendly units within 6" the Stealthy rule. Solid choice, but like many living legends you're probably only paying these prices for narrative games or very large games. *'''Revenant Champion:''' The budget combat hero. Crushing Strength (1), Individual, and Inspiring (Revenants only) on a decent stat line for less than 100 points. Not great, but not terrible. You don't have a lot of options if you really want that combat hero and you can buy one of these and an Undead Army Standard Bearer for less than an Ahmunite Pharaoh. *'''Revenant Champion on Worm:''' The large cavalry version of the Revenant Champion. Adds Thunderous Charge (2), 1 point of speed, and 3 attacks for 50 points. Not a good deal at all. If you want to buy some gaudy hero, stick with an Ahmunite Pharaoh on Royal Chariot. Your pharaoh is more useful, has better abilities, and actually hits harder. Neither choice is great, but you got to have some standards. Something to consider, the Revenant on worm is NOT an individual, so you can net yourself some nice flank/rear attacks if you play it smart. *'''Undead Army Standard Bearer:''' Your standard issue standard bearer. Sadly you cannot put one on chariot, but you'll probably be running a few regardless. Stick them behind your lines and get that Inspiring bonus.
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