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Kings of War/Tactics/Nightstalkers
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===Hero=== *'''Banshee:''' Flying magic hero. Comes base with windblast 7 but can upgrade to have lightning bolt 5 too. Unless you have a plan for the windblast it's better to stick to the screamer for the lightning. *'''Dread-fiend:''' Large cavalry combat hero. Kitted out with nimble so could be used for character hunting. Great for flanking, since it only has 5 attacks, but an otherwise terrifying statline and isn't an individual. Give it Ensorcelled armour and it can really bog down a unit you want out of the game for a while. *'''Horror:''' Has Lightning Bolt 3 and can buy Bane Chant. Now that Butchers don't have shambling there's no option for Surge on this guy. For 30 points get a nice upgrade: Aura (Vicious (Melee) - Infantry only) to buff all your foot gribblies. *'''Shade:''' The combat individual. Does what combat characters do plus fly. Can turn him into a flying phaoroah with Enscrolled armor. *'''Void Lurker:''' The monster hero, plus wings and regen. *'''The Dream Hunter [1]:''' A pretty standard hero stat line with Crushing Strength (1), Individual, and Lifeleech (2), but what really stands out is that this creature gives every Nightstalker unit you control within 9" Lifeleech (1), or +1 to an existing Lifeleech. This is really powerful, but requires you to deploy your army around the Dream Hunter and move in unison. You do get a lot of wiggle room at 9", so take advantage of it to maximize your Lifeleech bubble.
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