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Kings of War/Tactics/The Herd
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===Hero=== *'''Avatar of the Father:''' The Big Daddy, the Numero Uno. This is the Herd's unique 'named' character, the earthly manifestation of Kyron. At first glance he could be considered a hero version of the Brutox with an additional point of speed and defence, hits on 3's, is fearless (on the same nerve) and hits with the same strength on the charge. Where it differs is giving very inspiring (9"), Elite (so should barely miss) and Iron Resolve (self heals on a successful nerve test). He also costs 50pts more. Where things get interesting is you have the option of upgrading him to get Wings (so he gets speed 10, Fly and therefore Nimble). Given how popular wings of the honeymaze are on characters, having the option on this monster is potentially huge. Further to that, there is also the option to upgrade him to give him Heal (6) to make him a super Shaman/Brutox Hybrid. Now all this doesn't come cheap. All the upgrades bump up his cost to well over 300pts. Whether he is worth it will largely depend on your play style. If you really want to take this model, take the wings forget the Heal spell. You can't heal things when in combat and this bad boy needs to be in combat as much as possible if your going to pay that many points for it, and the Heal (6) will tempt you to keep it out of combat. *'''Tribal Chieftain:''' Is like most generic Lords in any army list, hard hitting tough individual models that inspire. Can be a fun unit, but is rather outclassed by either the options of Centaur Chief who costs a little less and is little less tougher, but gets to be way faster or just the ability to take more support shaman. *'''Tribal Chieftain on Chariot:''' 2018 KOW update grants Chariot Heroes nimble, which may vitalize this hero since it doesn't have the Individual rule letting him hit flanks for double attacks. Movement 9, Thunder (2) and Crush (1) that could be scary. Important Note: does not have Pathfinder, Potion of the Caterpillar may be needed. *'''Centaur Chief:''' Faster, cheaper, harder hitting, but a little more vulnerable than the Tribal Chieftain, I like this guy almost as much as the Shaman. *'''Lycan Alpha:''' A fast character with speed of (9). Good defense and nerve values ( as well as 5+ regen) combined with a decent amount of low hitting attacks means the Alpha should not only pack a punch but should be able withstand a couple as well. The profile is very similar to that of the cheaper Guardian Champion so you are paying for the added speed and maneuverability so use accordingly. Best when teamed up with other Lycans to benefit form Inspiring. This model does not have Individual and has nimble, this guy is great at hitting flanks for double attacks goodness. *'''Guardian Champion:''' A cheaper alternative to the Lycan Alpha, similar profile but lacking in speed. *'''Shaman:''' This may be the best buffing caster in the game. Most wizards do not have Inspiring but ours does! This practically makes the Tribal Totem Bearer meaningless in our list. It also has starting Bane Chant (3), one better then almost any other wizard has access to. You can also mount the wizard for a small cost increasing it to Cavalry base size and Movement 9, great if you go with a high mobility list. Other good upgrades include Heal (5) and Soul Drain. *'''Tracker:''' This guy looks neat on paper, a scouting stealthy shooter. He seems slightly out of place in an army that wants lots of combat. *'''Tribal Totem Bearer:''' A cheap source of inspire. Very similar to the offerings from other armies. With our Shaman coming stock with inspire and greater versatility, you should probably always take a Shaman unless you are seriously short on points.
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