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===Hero=== *'''Archfiend of the Abyss:''' Large demonic hero to go with your Lesser Abyssals. Comes standard with Brutal, Crushing Strength (2), Fury, Inspiring, Thunderous Charge (2), but can also buy Fly and Lightning Bolt (5). This thing had a pretty good stat line, but at 250 points base you're paying a ton for something that is going to probably do about 7 wounds per turn. It has 9 attacks that hit on a 3+ and most likely will wound on 2+ with a re-roll, so it will do damage, but you probably want it to fly if you're planning to use it differently than a Hydra, so there's another 50 points put into it. Effective, but very spendy. *'''Army Standard Bearer:''' Same hero as every army. For 50 points you get a source of Inspiring. You needed a use for all those banner bearers from first edition anyway, so might as well use them in this slot. *'''Ba'su'su the Vile:''' The living legend that seems to be in half the evil army lists in the core rule book. He comes with Crushing Strength (2), Fly, Individual, Inspiring (Gargoyles only), and Regeneration (5+). He also still makes a unit of Gargoyles defence 4+ and gives them Crushing Strength (1) for 20 points. In a lot of ways he fits the same role as an Archfiend of the Abyss, but is more maneuverable on his smaller base and Nimble from his Individual rule. He's still really expensive though, so only take him if you got a specific plan for him and his Gargoyle pals. *'''Dark Avenger:''' Crushing Strength (1) on an Individual. They don't have Inspiring, but they are the second cheapest hero available to you. Starts on foot, but can take a horse or a pegasus as mount options. This is your most basic combat hero, which honestly tend to be kind of situational in non-narrative games. They are dirt cheap however, so they're not costing you much and they have a very small unit footprint. *'''Dark Avenger on Abyssal Fiend:''' The hero version of your large cavalry. Crushing Strength (2), Regeneration (5+), and Vicious make him one of your better melee heroes, especially since he hits on a 3+ and has a good defence of 5+. He's actually cheaper then mounting a Dark Avenger on a pegasus, which means your choice is more of do you want Fly or an extra point of Crushing Strength and Regeneration (5+). The added defensive abilities and point in Crushing Strength make him more survivable, but there are definite advantages to having Fly. Either choice is good, just make sure you know what you want each one to do if you take them. *'''Dark Lord:''' Dark Lords are an Army Standard Bearer mixed together with a Dark Avenger. They get Inspiring from the former and Crushing Strength (1) from the latter. They do this at a cost of both heroes put together plus 10 more points. They can be mounted on a horse, but unlike a Dark Avenger they cannot be mounted on a pegasus. In a lot of ways you'd probably be better just taking a Dark Avenger and an Army Standard instead, but if you only have one hero slot available there are worse things you could do. *'''Dark Lord on Battle Dragon:''' Your dragon mounted hero. For special rules you get Crushing Strength (3), Fly, Inspiring, Lightning Bolt (5), and Vicious. This is a useful change, as instead of the standard Breath Attack you get an 18" spell to represent their own breed of dragon. Very solid hero choice for the army, giving you that mix of ranged and melee effectiveness you expect from a dragon mounted hero. *'''Dark Lord on Black Pegasus:''' This is much better then the base Dark Lord. For 40 points you gain Fly and Thunderous Charge (1), but lose Individual. This gives you the flank and rear bonuses you want on a flying hero, although it leaves you open to some brutal counter-charges as usual. Probably a better choice in most situations then the basic Dark Lord. *'''High Priestess of the Abyss:''' Your spell caster hero. Comes with Fireball (10) on foot, but can be mounted on a horse and has access to Bane Chant (2), Lightning Bolt (5), and Wind Blast (5). Sadly you can't mount one on a pegasus, so your [[Morathi]] model isn't getting a home in the army. She's got a bad stat line, but that's good in a way because it keeps her costs down and makes her your cheap source of spells. Regardless, if you want a caster this is your only option in the army. *'''Twilight Assassin:''' Your mixed combat hero. This dangerous being comes with Crushing Strength (1), Individual, Piercing (1), Stealthy, Throwing Weapons, and Vanguard, which is pretty standard for these assassin type heroes in other armies. He hits everything on a 3+ both at range and in melee, which is solid, but like a lot of these characters he lacks a significant number of attacks with only 4 base. Not terribly effective at hero hunting, which seems to be the intended purpose, can move in behind a unit to try and get extra attacks. You're probably better served by a High Priestess of the Abyss or mounted hero.
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