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==Skills== <b>Starting Package</b><br> ATP (Deflection)<br> BWT (Basic)<br> BWT (Pistols)<br> MWT (Hand)<br> MWT (Small)<br> Skill P: Warfare<br> Skill P: Speak Language: German<br> Skill P: Speak Language: Suomi<br> Skill P: Speak Language: English<br> Dervish<br> ===Traits=== <b>Know your Enemy </b> As a free action you may know the number of wounds a target you can perceive has, as well as their maximum wound value. Reduce the penalty to called shots by 10. <b>Loyalist</b> A mission leader may spend Fate Points on your behalf as if they had Inspiring Presence. If they do have Inspiring Presence they may spend a Half Action in place of Fate Point. You gain the Good Reputation (NERV) talent. <b>Memento</b> (Heart shaped necklace containing a photo of Ragnarok) You have one small item that you consider valuable above all other possessions, and is irreplaceable to you. You take a -10 to all tests for as long as you think someone has taken it from you. If it is destroyed, you instead take 15 permanent Identity Damage. <b>Brutal Regime </b> The character gains one Minor Mental Disorder. (Horrific Nightmares) ===Assets=== UNCANNY LUCK Cost: 2 Effect: Once per session you may add or subtract 2d10 from one roll made by you, or in your presence. You may spend a fate point to use this talent again, but never more than once per roll. JADED Cost: 2 Never gain insanity points from ordinary horrors. AMBIDEXTROUS Cost: 2 You do not need 2 DoS to gain the benefits of a Two-Weapon Attack. ===Drawbacks=== BIG EGO (Marksmanship)<br> Cost: 4<br> Effect: You believe yourself to be superior to those around you. Choose a target of your big ego. In any situation when someone shows themselves to be more skilled than you in your field of interest you lose a fate point. Should your character ever 'redeem' themselves through some more impressive feat that session they regain that fate point.<br> SHORT FUSE<br> Cost: 2<br> Effect: Your Character has a hard time controlling himself when he gets angry. When confronted or otherwise stressed and agitated, you must pass a Willpower test or fly into a rage either yelling at the source of your anger or trashing the surrounding environment. Punching someone in the face might also be appropriate, if ill advised.<br> HORRIFIC NIGHTMARES<br> Cost: 2 (Brutal Regime)<br> The character suffers from vivid and reoccurring nightmares; trying to run from a black sun in the sky, or being imprisoned in an endless machine, for example. After any stressful day, the character must pass a Willpower Test in order not to succumb to his terrors while asleep. If he fails, the character will suffer from a single level of Fatigue on the following day. Delusion: Righteousness
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