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Last Stand - Tau Commander
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==Armor== All armors for the Tau Commander provide the Unshakable trait, meaning that the Tau Commander cannot be knocked down. Additionally, all of the armors provide some variation of the Jet ability, so getting around the battlefield is never a problem for the Tau Commander. His available armors are as follows: *'''XV8 Crisis Battlesuit''' - ''Default'' **Armor Rating: 50 **Traits: Unshakable **Abilities: Jet (10 Energy; Jumps to target location, flying through the air and knocking enemies back on impact) ***Like all default armors, this one sucks. It gives 50 Armor Rating, Unshakable, and the Jet ability, however, so it sucks ''slightly'' less than other default armors. Uhm.... Yay? *'''XV8 "Light" Crisis Battlesuit''' - ''Level 1'' **Armor Rating: 90 **+25 Health **Traits: Unshakable (Immune to Knockdown), Low-Weight Composites (+1 Speed) **Abilities: Jet (10 Energy; Jumps to target location, flying through the air and knocking enemies back on impact) ***This starting armor tends to be under-used, which is a shame because it's also incredibly useful. Giving 90 Armor, +25 Health, and the Jet ability, it also grants the Unshakable trait and a notable movement speed boost. This can be deceptively helpful, and is definitely worth it for mobile offensive builds. This is especially good for Shas'Os using the Fusion Blaster or Shield Generator. *'''XV8 "Armored" Crisis Battlesuit''' - ''Level 1'' **Armor Rating: 120 **+50 Health **Traits: Unshakable (Immune to Knockdown), Heavy (Lowers range of Jet, but increases damage of impact and adds stun effect) **Abilities: Heavy Jet (10 Energy; Jumps to target location, flying through the air and knocking enemies back on impact) *** Unequivocally the most-common armor used for the Tau Commander, and with damned good reason - it gives the best defense, as well as the ''Heavy'' trait, which replaces your standard Jet ability with the Heavy Jet ability. This jet variant has a slower speed and shorter range, but does more damage when it lands and a longer stun effect. The survivability of this armor alone makes it a solid choice, and definitely worth using. *'''XV8 "Agile" Crisis Battlesuit''' - ''Level 13'' **Armor Rating: 90 **+25 Health **Traits: Unshakable (Immune to Knockdown), Superior Stabilizers (Increases range and lowers cooldown of Jet) **Abilities: Stabilized Jet (10 Energy; Jumps to target location, flying through the air and knocking enemies back on impact) ***A deceptively powerful armor. Statistically almost-identical to the "Light" Crisis Suit, the "Agile" Crisis Suit unlocks at level 13. It gives 90 Armor, 25 Health, Unshakable, and the ''Stabilized Jet'' ability, which is both faster and longer-ranged than the standard Jet ability. Of all the Tau Commander armors, this one is arguably the most survivable - not for its armor or health boosts, but for its ability to get the hell out of dodge when things get too scary. The Golden Egg of Last Stand is mobility, and this armor has it in spades. *'''XV8 "Command" Crisis Battlesuit''' - ''Level 17'' **Armor Rating: 110 **Traits: Unshakable (Immune to Knockdown), Fearless (Makes the wearer of this suit and allies around him immune to suppression), Improved Targeting (Increases the wearer’s and nearby allies’ ranged damage by 15%). **Abilities: Jet (10 Energy; Jumps to target location, flying through the air and knocking enemies back on impact) ***This rarely-used - but exceptionally-powerful - armor is the last one to be unlocked, at level 17. It has no health boosts, but the passive upgrades it gives are obscenely useful, and it has better armor than most Tau Armors at 110. It gives the Jet ability, Unshakable, and two incredibly handy auras - one that boosts the Tau Commander's (and all nearby allies') ranged damage by 15%, and a second one that makes the Tau Commander and all nearby allies ''Fearless'' (and thus immune to Suppression). These traits conspire to make the "Command" suit one of the best supporting armors available to the Tau Commander, and a veritable magnum upgrade if he's placed alongside an allied Lord General, ranged-focused Hive Tyrant, or Mekboy. It can also effectively offset the damage loss of Twin-Linking.
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