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Leopard 1
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==Dutch== [[File:TNAAB1-15.jpg|300px|left|thumb|Sometimes, you see smoke from the hatch outside of combat.]] This thing is probably the worst Leopard 1 iteration. That's not to say it's bad - the Leopard is pretty damn good at what it does - but the Dutch iteration is not great compared to its counterparts. It might actually be worth it to take their Leopard 2 formation instead, seeing as how much of the Dutch fighting capacity comes from their APCs and TOW platforms. It lacks the Brutal or Skill 3+ that make the other models so great, and isn't quite as abundant, either. It'll still serve its role, but will struggle on some move orders and can't do the same infantry-hunting as the Commonwealth versions. Consider the alternatives when possible. Though, if you're sticking exclusively to the Dutch, this may be your only real option if you're unwilling to burn points on a Leopard 2. If so, there is still a way to use it. Specifically, treat it like the British treat their armour: be defensive, don't try moving around too much. It may even be worth it to treat them akin to how AT guns work in vanilla Flames of War. Worst comes to worst and there's really nothing to shoot at, you can still drop smoke on friendly targets in need of cover. In fact, it may be wise to use this function as a means to get your other units into position a lot of the time. All in all, not great. But still a Leopard 1, and therefore a pertinent option nonetheless. Tank squadrons may only purchase 1 tank for their HQ at 3 points, while platoons come in 3-4 tanks at 3 points each.
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