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===Lillend PCs=== [[File:Lillend savage species.jpg|thumb|200px]] In the Planar Handbook, Lillendi are presented as having the following base stats: ::+2 Intelligence, +2 Charisma ::Outsider ::Large ::Base land speed 20 feet, fly 70 feet with Average maneuverability. ::Darkvision 60 feet ::+4 racial bonus on Survival checks. ::[[Favored Class]]: Racial and [[Bard]] The lillend racial class spans 13 levels and looks like this: ::Hit Dice: 1d8, increase in value by +1d8 at ever level divisible by 2, maxing out at 7dh HD at level 12. ::Class Skills: Appraise, Concentration, Diplomacy, Knowledge (Arcana), Listen, Perform, Sense Motive, Spellcraft, Spot and Survival. ::Base Attack Bonus: +1, increases to +2 at level 2, +3 at level 4, +4 at level 6, +5 at level 8, +6/+1 at level 10, and +7/+2 at level 12. ::Base Saving Throw Bonus: Fort +2, Ref +2, Will +2. Increase all bonuses by +1 at levels 2, 6, and 10, maxing out at +5 to all saving throws at level 10. ::Skill Points: (8 + Int modifier) X 4 at first level, then 8 + Int modifier at levels 2, 4, 6, 8, 10 and 12. ::Weapon Proficiency: Simple and Martial weapons. ::Aligned Weaponry: A lillend's natural weapons and any weapons it wields count as Chaotic-aligned and Good-aligned for the purpose of overcoming damage reduction. ::Level 1: +2 Int, +2 Cha, Light (Sp) 1/day, +5 rcial bonus on saves against Poison, Natural Armor +1, Feat ::Level 2: +2 Int, +2 Wis, gain the Spellcasting & Bardic Music ability of a level 1 Bard, Speak With Animals (Sp) 1/day ::Level 3: +2 Str, +2 Dex, Charm Person (Sp) 1/day, Darkness (Sp) 1/day, Knock (Sp) 1/day, Natural Attack: Tail Slap (1d6 damage) ::Level 4: +2 Cha, Bardic Abilities increase to 2nd level, Darkness & Knock SLAs now 2/day, Feat ::Level 5: +2 Str, +2 Wis, Darkness & Knock SLAs now 3/day, Speak With Plants (Sp) 1/day ::Level 6: Bardic Abilities increase to 3rd level, +1o racial bonus on saves against poison, Fire Resistance 5 ::Level 7: +2 Str, +2 Wis, Tail Snatch (Improved Grab with Tail Slap), Constrict, Natural Armor +2 ::Level 8: +2 Dex, +2 Cha, Bardic Abilities increase to 4th level, Hallucinatory Terrain (Sp) 1/day ::Level 9: +2 Str, immunity to poison, tail slap damage increases to 2d6, Natural Armor +3 ::Level 10: Bardic Abilities increase to 5th level, Fire Resistance 10, Feat ::Level 11: +2 Str, +2 Con, Natural Armor +4 ::Level 12: +2 Dex, Bardic Abilities increase to 6th level ::Level 13: +2 Cha, +2 Con, Natural Armor +5
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