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==BECMI== For stats on the '''[[Shazak]]''', '''[[Cayma|Cay-man]]''', '''[[Gurrash|Gator-man]]''' and '''[[Wallara]]''', see their respective pages. ;Malpheggi <div class="toccolours mw-collapsible mw-collapsed" style="100%"> Click "Expand" to see the stablock. <div class="mw-collapsible-content"> ::Racial Ability Modifiers: +2 Strength, -2 Dexterity ::Minimum Scores: Strength 13+, Constitution 9+ ::Prime Requisite: Strength - +5% XP at Str 15+, +10% XP at Str 18+ ::Save as [[Cleric]] of equivalent level ::Magic Users: Malpheggi Lizardmen can take the [[Shaman]] bonus class and the [[Wokani]] bonus class, reaching 6th level and 4th level respectively ::Land Speed 90' (30') ::Swim Speed is 120' (40') ::Can breathe water ::Natural AC is 5, but cannot wear armor, other than shields ::Can make 2 claw attacks for 1d4 damage each when fighting unarmed ::Mandatory Skill: Survival (Swamp) ::Cultural Melee Weapons: Axe (Battle/Hand), Dagger, Sword (Short/Broad/Bastard), Hammer (War/Throwing), Spear, Javelin, Trident, Net ::Cultural Missile Weapons: Light and Heavy Crossbow ::Cultural Armor: All Shields ::Shamans can use: Axes, Hammers, Shields ::Wokani can use: Dagger, Net ::Malpheggi Lizardmen can reach 12th level in their racial class; after level 12, they gain 1 general skill slot for every 400,000 XP earned. :::1: 0 XP, 1d8 Hit Dice :::2: 1,500 XP, 2d8 Hit Dice :::3: 3,000 XP, 3d8 Hit Dice :::4: 6,000 X, 4d8 Hit Dice :::5: 12,000 XP :::6: 25,000 XP, 5d8 Hit Dice :::7: 50,000 XP, 6d8 Hit Dice :::8: 100,000 XP, 7d8 Hit Dice :::9: 200,000 XP, 8d8 Hit Dice :::10: 300,000 XP :::11: 400,000 XP, 9d8 Hit Dice :::12: 500,000 XP 10d8 Hit Dice </div></div>
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